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js特效教程(javascript特效代码大全)

更新时间:2023-04-05 03:15:56 阅读: 评论:0

前端

小试牛刀,实现了六款简单常见html5 canvas特效滤镜,并且封装成一个纯javascript可调用的api文件gloomyfishfilter.js。支持的特效滤镜分别为:

1.反色

2.灰色调

3.模糊

4.浮雕

5.雕刻

6.合理

滤镜原理解释:

2.灰色调:获取一个预期点rgb值r,g,b则新的rgb值

newr =(r * 0.272)+(g * 0.534)+(b * 0.131);

newg =(r * 0.349)+(g * 0.686)+(b * 0.168);

newb =(r * 0.393)+(g * 0.769)+(b * 0.189);

3.模糊:基于一个5 * 5的卷积核

4.浮雕与雕刻:

根据当前预期的前一个预期rgb值与它的后一个重新的rgb值之差再加上128

5.总体:模拟了物体在镜子中与之对应的效果。

杂项准备

1、如何获取canvas 2d context对象

var canvas = document.getelementbyid("target");canvas.width = source.clientwidth;canvas.height = source.clientheight;**if**(!canvas.getcontext) {   console.log("canvas not supported. plea install a html5compatible browr.");   **return**;}// get 2d context of canvas and draw imagetempcontext = canvas.getcontext("2d");

2、如何添加一个dom img对象到canvas对象中

var source = document.getelementbyid("source");tempcontext.drawimage(source, 0, 0, canvas.width,canvas.height);

3、如何从canvas对象中获取预定数据

var canvas = document.getelementbyid("target");var len = canvas.width * canvas.height * 4;var canvasdata = tempcontext.getimagedata(0, 0, canvas.width, canvas.height);var binarydata = canvasdata.data;

4、如何对dom对象实现鼠标clickevent绑定

function bindbuttonevent(element, type, handler) {  if(element.addeventlistener){       element.addeventlistener(type, handler,**fal**);    }el{       element.attachevent('on'+type, handler);// for ie6,7,8   } }

5、如何调用实现的gfilter api完成滤镜功能

<scriptsrc=*"gloomyfishfilter.js"*></script> //导入api文件gfilter.colorinvertprocess(binarydata, len); //调用 api

6、浏览器支持:ie,ff,chrome上测试通过,其中ie上支持通过以下标签实现:

<meta http-equiv="x-ua-compatible"*content=*"chrome=ie8"> 

效果演示:

应用程序源代码:

css部分:

#svgcontainer {  width:800px;  height:600px;  background-color:#eeeeee;}#sourcediv { float: left; border: 2px solid blue} #targetdiv { float: right;border: 2px solid red}

filter1.html中html源代码:

<!doctype html><html><head><meta http-equiv="x-ua-compatible" content="chrome=ie8"><meta http-equiv="content-type" content="text/html;chart=utf-8"><title>canvas filter demo</title><link href="default.css" rel="stylesheet" /><script src="gloomyfishfilter.js"></scrip></head><body>  <h1>html canvas image process - by gloomy fish</h1>  <div id="svgcontainer">    <div id="sourcediv">      <img id="source" src="../test.png" />    </div>    <div id="targetdiv">      <canvas id="target"></canvas>    </div>  </div>  <div id="btn-group">    <button type="button" id="invert-button">反色</button>    <button type="button" id="adjust-button">灰色调</button>    <button type="button" id="blur-button">模糊</button>    <button type="button" id="relief-button">浮雕</button>    <button type="button" id="diaoke-button">雕刻</button>    <button type="button" id="mirror-button">镜像</button>  </div></body></html>

filter1.html中javascript源代码:

var tempcontext = null; // global variable 2d context    window.onload = function() {      var source = document.getelementbyid("source");      var canvas = document.getelementbyid("tar我的油布伞阅读答案get");      canvas.width = source.clientwidth;      canvas.height = source.clientheight;      if (!canvas.getcontext) {          console.log("canvas not supported. plea install a html5 compatible browr.");          return;      }      // get 2d context of canvas and draw image      tempcontext = canvas.getcontext("2d");      tempcontext.drawimage(source, 0, 0, canvas.width, canvas.height);          // initialization actions          var inbutton = document.getelementbyid("invert-button");          var adbutton = document.getelementbyid("adjust-button");          var blurbutton = document.getelementbyid("blur-button");          var rebutton = document.getelementbyid("relief-button");          var dkbutton = document.getelementbyid("diaoke-button");          var mirrorbutton = document.getelementbyid("mirror-button");          // bind mou click event          bindbuttonevent(inbutton, "click", invertcolor);  环境保护论文        bindbuttonevent(adbutton, "click", adjustcolor);          bindbuttonevent(blurbutton, "click", blurimage);          bindbuttonevent(rebutton, "click", fudiaoimage);          bindbuttonevent(dkbutton, "click", kediaoimage);          bindbuttonevent(mirrorbutton, "click", mirrorimage);    }    function bindbuttonevent(element, type, handler)  {        if(element.addeventlistener) {           element.addeventlistener(type, handler, fal);        } el {           element.attachevent('on'+type, handler); // for ie6,7,8      }      }      function invertcolor() {      var canvas = document.getelementbyid("target");      var len = canvas.width * canvas.height * 4;      var canvasdata = tempcontext.getimagedata(0, 0, canvas.width, canvas.height);      var binarydata = canvasdata.data;          // processing all the pixels          gfilter.colorinvertprocess(binarydata, len);          // copying back canvas data to canvas          tempcontext.putimagedata(canvasdata, 0, 0);    }    function adjustcolor() {      var canvas = document.getelementbyid("target");      var len = canvas.width * canvas.height * 4;      var canvasdata = tempcontext.getimagedata(0, 0, canvas.width, canvas.height);          var binarydata = canvasdata.data;          // processing all the pixels          gfilter.coloradjustprocess(binarydata, len);          // copying back canvas data to canvas          tempcontext.putimagedata(canvasdata, 0, 0);    }    function blurimage() {      var canvas = document.getelementbyid("target");      var len = canvas.width * canvas.height * 4;      var canvasdata = tempcontext.getimagedata(0, 0, canvas.width, canvas.height);          // processing all the pixels          gfilter.blurprocess(tempcontext, canvasdata);          // copying back canvas data to canvas          tempcontext.putimagedata(canvasdata, 0, 0);    }    function fudiaoimage() {      var canvas = document.getelementbyid("target");      var len = canvas.width * canvas.height * 4;      var canvasdata = tempcontext.getimagedata(0, 0, canvas.width, canvas.height);          // processing all the pixels          gfilter.reliefprocess(tempcontext, canvasdata);          // copying back canvas data to canvas          tempcontext.putimagedata(canvasdata, 0, 0);    }    function kediaoimage() {      var canvas = document.getelementbyid("target");      var len = canvas.width * canvas.height * 4;      var canvasdata = tempcontext.getimagedata(0, 0, canvas.width, canvas.height);          // processing all the pixels          gfilter.diaokeprocess(tempcontext, canvasdata);          // copying back canvas data to canvas          tempcontext.putimagedata(canvasdata, 0, 0);    }    function mirrorimage() {      var canvas = document.getelementbyid("target");      var len = canvas.width * canvas.height * 4;      var canvasdata = tempcontext.getimagedata(0, 0, canvas.width, canvas.height);          // processing all the pixels          gfilter.mirrorprocess(tempcontext, canvasdata);          // copying back canvas data to canvas          tempcontext.putimagedata(canvasdata, 0, 0);    }

滤镜源代码(gloomyfishfilter.js):

var gfilter = {    type: "canvas",    name: "filters",    author: "zhigang",    getinfo: function () {        return this.author + ' ' + this.type + ' ' + this.name;    },    /**     * invert color value of pixel, new pixel = rgb(255-r, 255-g, 255 - b)     *      * @param binarydata - canvas's imagedata.data     * @param l - length of data (width * height of image data)     */   colorinvertprocess: function(binarydata, l) {    for (var i = 0; i < l; i += 4) {          var r = binarydata[i];          var g = binarydata[i + 1];          var b = binarydata[i + 2];          binarydata[i] = 255-r;          binarydata[i + 1] = 255-g;          binarydata[i + 2] = 255-b;      }   },   /**    * adjust color values and make it more darker and gray...    *     * @param binarydata    * @param l    */  coloradjustprocess: function(binarydata, l) {    for (var i = 0; i < l; i += 4) {          var r = binarydata[i];          var g = binarydata[i + 1];          var b = binarydata[i + 2];          binarydata[i] = (r * 0.272) + (g * 0.534) + (b * 0.131);          binarydata[i + 1] = (r * 0.349) + (g * 0.686) + (b * 0.168);          binarydata[i + 2] = (r * 0.393) + (g * 0.769) + (b * 0.189);      }  },  /**   * deep clone image data of canvas   *    * @param context   * @param src   * @returns   */  copyimagedata: function(context, src)  {      var dst = context.createimagedata(src.width, src.height);      dst.data.t(src.data);      return dst;  },  /**   * convolution - keneral size 5*5 - blur effect filter(模糊效果)   *    * @param context   * @param canvasdata   */  blurprocess: function(context, canvasdata) {    console.log("canvas filter - blur process");    var tempcanvasdata = this.copyimagedata(context, canvasdata);    var sumred = 0.0, sumgreen = 0.0, sumblue = 0.0;    for ( var x = 0; x < tempcanvasdata.width; x++) {                for ( var y = 0; y < tempcanvasdata.height; y++) {                    // index of the pixel in the array                    var idx = (x + y * tempcanvasdata.width) * 4;                       for(var subcol=-2; subcol<=2; subcol++) {                  var coloff = subcol + x;                  if(coloff <0 || coloff >= tempcanvasdata.width) {                    coloff = 0;                  }                  for(var subrow=-2; subrow<=2; subrow++) {                    var rowoff = subrow + y;                    if(rowoff < 0 || rowoff >= tempcanvasdata.height) {                      rowoff = 0;                    }                    var idx2 = (coloff + rowoff * tempcanvasdata.width) * 4;                          var r = tempcanvasdata.data[idx2 + 0];                          var g = tempcanvasdata.data[idx2 + 1];                          var b = tempcanvasdata.data[idx2 + 2];                      sumred += r;                      sumgreen += g;                      sumblue += b;                  }                }                // calculate new rgb value                var nr = (sumred / 25.0);                var ng = (sumgreen / 25.0);                var nb = (sumblue / 25.0);                // clear previous for next pixel point                sumred = 0.0;                sumgreen = 0.0;                sumblue = 0.0;                // assign new pixel value                    canvasdata.data[idx + 0] = nr; // red channel                    canvasdata.data[idx + 1] = ng; // green channel                    canvasdata.data[idx + 2] = nb; // blue channel                    canvasdata.data[idx + 3] = 255; // alpha channel                }    }  },  /**   * after pixel value - before pixel value + 128   * 浮雕效果   */  reliefprocess: function(context, canvasdata) {    console.log("canvas filter - relief process");    var tempcanvasdata = this.copyimagedata(context, canvasdata);    for ( var x = 1; x < tempcanvasdata.width-1; x++)     {                for ( var y = 1; y < tempcanvasdata.height-1; y++)            {                    // index of the pixel in the array                    var idx = (x + y * tempcanvasdata.width) * 4;               var bidx = ((x-1) + y * tempcanvasdata.width) * 4;        var aidx = ((x+1) + y * tempcanvasdata.width) * 4;                // calculate new rgb value                var nr = tempcanvasdata.data[aidx + 0] - tempcanvasdata.data[bidx + 0] + 128;                var ng = tempcanvasdata.data[aidx + 1] - tempcanvasdata.data[bidx + 1] + 128;                var nb = tempcanvasdata.data[aidx + 2] - tempcanvasdata.data[bidx + 2] + 128;                nr = (nr < 0) ? 0 : ((nr >255) ? 255 : nr);      univercity          ng = (ng < 0) ? 0 : ((ng >255) ? 255 : ng);                nb = (nb < 0) ? 0 : ((nb >255) ? 255 : nb);                // assign new pixel value                    canvasdata.data[idx + 0] = nr; // red channel                    canvasdata.data[idx + 1] = ng; // green channel                    canvasdata.data[idx + 2] = nb; // blue channel                    canvasdata.data[idx + 3] = 255; // alpha channel                }    }  },  /**   *   before pixel value - after pixel value + 128   *  雕刻效果   *    * @param canvasdata   */  diaokeprocess: function(context, canvasdata) {    console.log("canvas filter - process");    var tempcanvasdata = this.copyimagedata(context, canvasdata);    for ( var x = 1; x < tempcanvasdata.width-1; x++)     {                for ( var y = 1; y < tempcanvasdata.height-1; y++)            {                    // index of the pixel in the array                    var idx = (x + y * tempcanvasdata.width) * 4;               var bids6大嘴x = ((x-1) + y * tempcanvasdata.width) * 4;        var aidx = ((x+1) + y * tempcanvasdata.width) * 4;                // calculate new rgb value                var nr = tempcanvasdata.data[bidx + 0] - tempcanvasdata.data[aidx + 0] + 128;                var ng = tempcanvasdata.data[bidx + 1] - tempcanvasdata.data[aidx + 1] + 128;                var nb = tempcanvasdata.data[bidx + 2] - tempcanvasdata.data[aidx + 2] + 128;                nr = (nr < 0) ? 0 : ((nr >255) ? 255 : nr);                ng = (ng < 0) ? 0 : ((ng >255) ? 255 : ng);                nb = (nb < 0) ? 0 : ((nb >255) ? 255 : nb);                // assign new pixel value                    canvasdata.data[idx + 0] = nr; // red channel                    canvasdata.data[idx + 1] = ng; // green channel                    canvasdata.data[idx + 2] = nb; // blue channel                    canvasdata.data[idx + 3] = 255; // alpha channel                }    }  },  /**   * mirror reflect   *    * @param context   * @param canvasdata   */  mirrorprocess : function(context, canvasdata) {    console.log("canvas filter - process");    var tempcanvasdata = this.copyimagedata(context, canvasdata);    for ( var x = 0; x < tempcanvasdata.width; x++) // column    {                for ( var y = 0; y < tempcanvasdata.height; y++) // row            {                    // index of the pixel in the array                    var idx = (x + y * tempcanvasdata.width) * 4;               var midqq盗号木马x = (((tempcanvasdata.width -1) - x) + y * tempcanvasdata.width) * 4;                // assign new pixel value                    canvasdata.data[midx + 0] = tempcanvasdata.data[idx + 0]; // red channel                    canvasdata.data[midx + 1] = tempcanvasdata.data[idx + 1]; ; // green channel                    canvasdata.data[midx + 2] = tempcanvasdata.data[idx + 2]; ; // blue channel                    canvasdata.data[midx + 3] = 255; // alpha channel                }    }  },};

本文发布于:2023-04-05 03:15:54,感谢您对本站的认可!

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