《拳皇误闯冒险岛》是拳皇和冒险岛素材的基于javaswing的动作类游戏,独创改编。
主要需求
拳皇迷迷糊糊醒来,发现自己在一间废弃的工厂里,地上爬满怪兽。。这么可爱的怪兽,一拳下去,应该会哭很久吧~拳皇心里吐槽了下,向怪兽的怀抱冲了上去~~
1、游戏面板生成显示
2、背景选用冒险岛素材图
3、设计英雄,包含生命值,法术值,英雄的动作变化处理,英雄的技能特效
4、设计怪兽,包含怪物血量,攻击力,位置,步长等
5、键盘监听:
按下空格:跳
按a键或左方向键<- :向左
按d键或右方向键-> :向右
按s键或下方向键 +k键:释放技能
按j键:攻击
游戏开始
拳皇攻击
拳皇放技能
public class mainframe exte拟声nds jframe {/*** */private static final long rialversionuid = 7492509868810783126l;private static keywork key;//双缓冲方法解决闪烁问题image imagebuffer=null;graphics img;/**实现动画<br>* 图片帧索引<br>* sri:stand_right_index:人物静止站立(右)<br>* sli:stand_left_index:人物静止站立(左)<br>* jri:jump_right_index:人物跳动作(右)<br>* jli:jump_left_index:人物跳动作(左)<br>* wli:walk_left_index:人物行走(左)<br>* wri:walk_right_index:人物行走(右)<br>* ari:attack_right_index:人物攻击(右)<br>* ali:attach_left_index:人物攻击(左)<br>* s0i:skill0_index:一技能攻击*/public static int sri=0,sli=0,jri=0,jli=0,wli=0,wri=0,ari=0,ali=0,s0i=0;/**场景*/int bgindex=0;public static list<monster> monsters=new arraylist<monster>();public mainframe() {this.ttitle("拳皇误闯冒险岛");this.tbounds((int)(gamevalue.width-gamevalue.width)/2,(int)(gamevalue.height-gamevalue.hight)/2,gamevalue.width,gamevalue.hight);this.tlayout(null);this.tresizable(fal);key=new keywork();this.addkeylistener(key);this.addwindowlistener(new windowadapter() {@overridepublic void windowclosing(windowevent e) {// todo auto-generated method stubisclo();}});initmonster();new actionthread();}private void initmonster() {new thread(new runnable() {@overridepublic void run() {// todo auto-generated method stubwhile(true) {try {monster m=new monster();monsters.add(m);/*** 生成妖怪的间隔*/thread.sleep(10000);} catch (interruptedexception e) {// todo auto-generated catch blocke.printstacktrace();}}}}).start();}public void isclo() {system.exit(0);int choo=joptionpane.showconfirmdialog(this,"是否退出?","退出",joptionpane.yes_no_option);if(choo==0){system.exit(0);}eltdefaultclooperation(jframe.do_nothing_on_clo);}public void display(boolean show) {this.tvisible(show);}@overridepublic void paint(graphics g) {if(imagebuffer==null){imagebuffer=createimage(this.getwidth(),this.getheight());}img=imagebuffer.getgraphics();super.paint(img);img.drawimage(gamevalue.bgimgs[bgindex],0,0,gamevalue.width,gamevalue.hight,this);/*** 构建主角信息*/img.tcolor(color.white);img.tfont(gamevalue.display_font);int x0=30,y0=70,yh=20+8;img.drawstring("生命值", x0,y0);img.drawstring("法术值", x0,y0+yh);/*** 分别是生命值和法术值*/img.drawrect(x0*3+8-1, y0-15-1, 150+1, 15+1);img.drawrect(x0*3+8-1, y0+yh-15-1, 150+1, 15+1);img.tcolor(color.green);int hp_width=(int)(((double)(hero.hp_now)/hero.hp_all)*150);img.fillrect(x0*3+8, y0-15, hp_width, 15);img.tcolor(color.blue);int mp_width=(int)(((double)(hero.mp_now)/hero.mp_all)*150);img.fillrect(x0*3+8, y0+yh-15, mp_width, 15);img.tcolor(color.white);img.drawstring(hero.hp_now+"/"+hero.hp_all,x0*3+8-1+45, y0);img.drawstring(hero.mp_now+"/"+hero.mp_all,x0*3+8-1+45, y0+yh);for(int i=0;i<monsters.size();i++) {monster m=monsters.get(i);if(m.islive) {if(m.left) {img.drawimage(m.imgs_left[m.index],m.mx,m.y,70,70,this);}el if(m.right) {img.drawimage(m.imgs_right[m.index],m.mx,m.y,70,70,this);}}}/*** 如果主角处于被攻击状态*/if(hero.ishurted) {}/*** 主角昏迷了*/el if(hero.isfall) {}el {/*** 构建主角静态动作*/if(hero.left && !hero.jump && !hero.walk && !hero.attack && !hero.skill0_attack) {img.drawimage(hero.stand_left[sli],hero.x,hero.y,this);}if(hero.right && !hero.jump && !hero.walk && !hero.attack && !hero.skill0_attack) {img.drawimage(hero.stand_right[sri],hero.x,hero.y,this);}/*** 主角跳动作,包含跳击*/if(hero.jump) {if(hero.attack) {if(hero.left) {img.drawimage(hero.jump_attack_left[jli],hero.x,hero.jumpy,this);}if(hero.right) {img.drawimage(hero.jump_attack_right[jri],hero.x,hero.jumpy,this);}}el {if(hero.left) {img.drawimage(hero.jump_left[jli],hero.x-7,hero.jumpy,this);}if(hero.right) {img.drawimage(hero.jump_right[jri],hero.x+7,hero.jumpy,this);}}}/*** 主角非跳动作,包含行走和普通攻击*/el {if(hero.attack) {if(hero.left) {img.drawimage(hero.attack_left[ali],hero.x-50,hero.y,this);}if(hero.right) {img.drawimage(hero.attack_right[ari],hero.x+50,hero.y,this);}}el {if(hero.walk) {if(hero.left) {img.drawimage(hero.walk_left[wli],hero.x,hero.y,this);}if(hero.right) {img.drawimage(hero.walk_right[wri],hero.x,hero.y,this);}}/**技能释放优先级最低*/el {if(hero.skill0_attack) {if(hero.left) {img.drawimage(hero.skill0_attack_left[s0i],hero.x-40,hero.y-75,this);}if(hero.right) {img.drawimage(hero.skill0_attack_right[s0i],hero.x-10,hero.y-80,this);}}}}}}img.dispo();g.drawimage(imagebuffer,0,0,this);//super.paint(g);}class actionthread implements runnable{public actionthread() {// todo auto-generated constructor stubnew thread(this).start();}@overridepublic void run() {// todo auto-generated method stubwhile(hero.hp_now>0) {if(!hero.ishurted) {/*** 非跳起状态*/if(!hero.jump) {/*** 优先级attack>walk>skill>stand*/if(hero.attack) {for(int i=0;i<hero.attack_right.length;i++) {if(hero.left) {ali=i;}el if(hero.right) {ari=i;}repaintui(80);}ali=0;ari=0;hero.attack=fal;}el {/*** 行走状态*/if(hero.walk) {for(int i=0;i<hero.walk_right.length;i++) {/**如果提前释放ad键或者按了空格键则立刻停止*/if(!hero.walk || hero.jump) {break;}if(hero.left) {wli=i;hero.x-=hero.step;if(hero.x<=0) {/********更换场景********/if(bgindex!=0) {bgindex--;hero.x=gamevalue.width-105;allclear();repaint();}el{hero.x=0;}}}el if(hero.right) {wri=i;hero.x+=hero.step;if(hero.x>=(gamevalue.width-80)) {/********更换场景********/if(bgindex!=gamevalue.bgimgs.length-1) {bgindex++;hero.x=0;allclear();repaint();}el{hero.x=gamevalue.width-80;}}}repaintui(100);}}/*** 静止状态*/el {/**技能攻击*/if(hero.skill0_attack) {/**首先检查mp是否足够,否则不能释放技能*/if(hero.mp_now>=hero.skill0_mp) {hero.mp_now-=hero.skill0_mp;for(int i=0;i<hero.skill0_attack_right.length;i++) {s0i=i;repaintui(80);}}el if(hero.mp_now<=0) {hero.mp_now=0;repaint();}s0i=0;hero.skill0_attack=fal;}el {for(int i=0;i<hero.stand_right.length;i++) {/**如果按了ad键或者按了空格键则立刻停止*/if(hero.walk || hero.jump) {break;}if(hero.left) {sli=i;}el if(hero.right) {sri=i;}if(hero.x>=(gamevalue.width-101)) {hero.x=gamevalue.width-101;}repaintui(100);}}}}}/*** 跳起状态*/el if(hero.jump) {for(int i=0;i<hero.jump_right.length;i++) {if(hero.left) {jli=i;}el if(hero.right) {jri=i;}if(keywork.pressa) {hero.x-=hero.step+5;if(hero.x<=0) {hero.x=0;}}el if(keywork.pressd) {hero.x+=hero.step+5;if(hero.x>=(gamevalue.width-103)) {hero.x=gamevalue.width-103;}}if(i>=2 && i<=7) {hero.jumpy-=12;}if(i>=9 && i<=14) {hero.jumpy+=12;}repaintui(80);}jli=0;jri=0;hero.jump=fal;hero.attack=fal;repaint();}//system.out.print("");}el {try {thread.sleep(200);hero.ishurted=fal;} catch (interruptedexception e) {// todo auto-generated catch blocke.printstacktrace();}}}}}/**刷新界面*/public void repaintui(int times) {this.repaint();try {thread.sleep(times);} catch (interruptedexception e) {// todo auto-generated catch blocke.printstacktrace();}}/*** 消灭所有妖怪<br>* 使妖怪再生*/public static void allclear() {for(monster m:monsters) {m.islive=fal;}monsters.clear();}}
public class hero {/*** 角色的基本属性:生命值,法术值*/public static int hp_now=100,hp_all=100,mp_now=120,mp_all=120;/*** 角色当前所在位置x和y,跳起时所用y*/public static int x=50,y=400,jumpy=y-52;/*** 角色是否被攻击,角色是否晕眩,角色朝左或朝右,角色是否跳起,角色是否行走,是否攻击,技能攻击(一技能)*/public static boolean ishurted=fal,isfall=fal,left=fal,right=true,jump=fal,walk=fal,attack=fal,skill0_attack=fal;/*** 定义普通攻击的伤害,跳击伤害和一技能的耗mp和伤害*/public static int attack_hp=10,jump_attack_hp=15,skill0_mp=15,skill0_hp=20;/*** 角色步长*/public static int step=15;/*** 角色图片素材-左站*/public static image[] stand_left= {toolkit.getdefaulttoolkit().getimage("img/role/stand-left/stand01.png"),toolkit.getdefaulttoolkit().getimage("img/role/stand-left/stand02.png"),toolkit.getdefaulttoolkit().getimage("img/role/stand-left/stand03.png")};/*** 角色图片素材-左跳*/public static image[] jump_left= {toolkit.getdefaulttoolkit()customer.getimage("img/role/jump-left/0.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-left/1.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-left/2.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-left/3.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-left/4.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-left/5.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-left/6.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-left/7.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-left/8.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-left/9.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-left/10.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-left/11.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-left/12.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-left/13.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-left/14.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-left/15.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-left/16.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-left/17.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-left/18.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-left/19.png")};/*** 角色图片素材-左走*/public static image[] walk_left= {toolkit.getdefaulttoolkit().getimage("img/role/walk-left/0.png"),toolkit.getdefaulttoolkit().getimage("img/role/walk-left/1.png"),toolkit.getdefaulttoolkit().getimage("img/role/walk-left/2.png"),toolkit.getdefaulttoolkit().getimage("img/role/walk-left/3.png"),toolkit.getdefaulttoolkit().getimage("img/role/walk-left/4.png")};/*** 角色图片素材-左攻击*/public static image[] attack_left= {toolkit.getdefaulttoolkit().getimage("img/role/attack-left/0.png"),toolkit.getdefaulttoolkit().getimage("img/role/attack-left/1.png"),toolkit.getdefaulttoolkit().getimage("img/role/attack-left/2.png"),toolkit.getdefaulttoolkit().getimage("img/role/attack-left/3.png"),toolkit.getdefaulttoolkit().getimage("img/role/attack-left/4.png"),toolkit.getdefaulttoolkit().getimage("img/role/attack-left/5.png")};/*** 角色图片素材-左跳击*/public static image[] jump_attack_left= {toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-left/0.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-left/1.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-left/2.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-left/3.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-left/4.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-left/5.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-left/6.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-left/7.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-left/8.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-left/9.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-left/10.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-left/11.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-left/12.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-left/13.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-left/14.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-left/15.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-left/16.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-left/17.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-left/18.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-left/19.png")};/*** 角色图片素材-一技能动画-左*/public static image[] skill0_attack_left= {toolkit.getdefaulttoolkit().getimage("img/role/skills/0/left/0.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/left/1.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/left/2.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/left/3.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/left/4.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/left/5.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/left/6.png"),toolkit.getdefaulttool学大提琴的危害kit().getimage("img/role/skills/0/left/7.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/left/8.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/left/9.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/left/10.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/left/11.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/left/12.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/left/13.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/left/14.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/left/15.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/left/16.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/left/17.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/left/18.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/left/19.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/left/20.png")};/**************************************************************************//*** 角色图片素材-右站*/举例子的作用public static image[] stand_right= {toolkit.getdefaulttoolkit().getimage("img/role/stand-right/stand01.png"),toolkit.getdefaulttoolkit().getimage("img/role/stand-right/stand02.png"),toolkit.getdefaulttoolkit().getimage("img/role/stand-right/stand03.png")};/*** 角色图片素材-右跳*/public static image[] jump_right= {toolkit.getdefaulttoolkit().getimage("img/role/jump-right/0.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-right/1.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-right/2.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-right/3.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-right/4.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-right/5.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-right/6.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-right/7.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-right/8.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-right/9.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-right/10.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-right/11.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-right/12.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-right/13.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-right/14.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-right/15.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-right/16.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-right/17.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-right/18.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-right/19.png")};/*** 角色图片素材-右走*/public static image[] walk_right= {toolkit.getdefaulttoolkit().getimage("img/role/walk-right/0.png"),toolkit.getdefaulttoolkit().getimage("img/role/walk-right/1.png"),toolkit.getdefaulttoolkit().getimage("img/role/walk-right/2.png"),toolkit.getdefaulttoolkit().getimage("img/role/walk-right/3.png"),toolkit.getdefaulttoolkit().getimage("img/role/walk-right/4.png")};/*** 角色图片素材-右攻击*/public static image[] attack_right= {toolkit.getdefaulttoolkit().getimage("img/role/attack-right/0.png"),toolkit.getdefaulttoolkit().getimage("img/role/attack-right/1.png"),toolkit.getdefaulttoolkit().getimage("img/role/attack-right/2.png"),toolkit.getdefaulttoolkit().getimage("img/role/attack-right/3.png"),toolkit.getdefaulttoolkit().getimage("img/role/attack-right/4.png"),toolkit.getdefaulttoolkit().getimage("img/role/attack-right/5.png")};/*** 角色图片素材-右跳击*/public static image[] jump_attack_right= {toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-right/0.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-right/1.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-right/2.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-right/3.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-right/4.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-right/5.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-right/6.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-right/7.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-right/8.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-right/9.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-right/10.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-right/11.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-right/12.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-right/13.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-right/14.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-right/15.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-right/16.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-right/17.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-right/18.png"),toolkit.getdefaulttoolkit().getimage("img/role/jump-attack-right/19.png")};/*** 角色图片素材-一技能动画-右*/public static image[] skill0_attack_right= {toolkit.getdefaulttoolkit().getimage("img/role/skills/0/right/0.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/right/1.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/right/2.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/right/3.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/right/4.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/right/5.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/right/6.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/right/7.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/right/8.png"),toolkit.getdefaultto蒙昧时代olkit().getimage("img/role/skills/0/right/9.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/right/10.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/right/11.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/right/12.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/right/13.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/right/14.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/right/15.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/right/16.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/right/17.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/right/18.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/right/19.png"),toolkit.getdefaulttoolkit().getimage("img/role/skills/0/right/20.png")};public static void attacked(int atk) {ishurted=true;hp_now-=atk;if(hp_now<0) {hp_now=0;fightgamelaunch.getmainframe().repaint();int choo=joptionpane.showconfirmdialog(null,"游戏结束,是否退出?","退出",joptionpane.yes_no_option);if(choo==0){system.exit(0);}elsystem.out.println("重开");}}}
通过此次的《拳皇误闯冒险岛》游戏实现,让我对swing的相关知识有了进一步的了解,对java这门语言也有了比以前更深刻的认识。
java的一些基本语法,比如数据类型、运算符、程序流程控制和数组等,理解更加透彻。java最核心的核心就是面向对象思想,对于这一个概念,终于悟到了一些。
以上就是java实现经典拳皇误闯冒险岛游戏的示例代码的详细内容,更多关于java拳皇误闯冒险岛的资料请关注www.887551.com其它相关文章!
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