贪吃蛇小游戏用到的函数
我们使用函数 display.t_mode()
来创建 pygame
窗口,同时我们还要在程序的开始和结尾处进行 init()
和 quit()
函数,以保证程序可以正确开始和结束。
import pygamepygame.init()dis=pygame.display.t_mode((400,300))pygame.display.update()pygame.quit()quit()
这要我们运行程序,就可以得到如下:
但是这要的代码,我们的程序创建只会一闪而过,下面我们增加一些代码,来保持住程序窗口
import pygamepygame.init()dis=pygame.display.t_mode((400,300))pygame.display.update()pygame.display.t_caption('snake game by edureka')game_over=falwhile not game_over: for event in pygame.event.get(): print(event) # 打印出所有事件pygame.quit()quit()
我们增加了游戏窗口的名称,同时还可以在 python
控制台中看到我们在 pygame
窗口上操作时的所有事件
下面我们来增加关闭响应事件
pygame.init()dis = pygame.display.t_mode((400, 300))pygame.display.update()pygame.display.t_caption('贪吃蛇')game_over = falwhile not game_over: for event in pygame.event.get(): if event.type==pygame.quit: game_over=truepygame.quit()quit()
至此我们的游戏窗口就设置好了,下面就可以来画 snake
了
我们首先创建一些颜色变量,用来表示 snake
,food
,screen
等
pygame.init()dis = pygame.display.t_mode((400, 300))pygame.display.update()pygame.display.t_caption('贪吃蛇')blue=(0,0,255)red=(255,0,0)game_over = falwhile not game_over: for event in pygame.event.get(): if event.type==pygame.quit: game_over=true pygame.draw.rect(dis, blue, [200, 150, 10, 10]) pygame.displ关于爱的古诗ay.update()pygame.quit()quit()
这样,一只(条)贪吃蛇就创建完成了,就是那个小蓝点儿
为了实现 snake
的移动,我们需要用到的关键事件是 keydown,它包含四个 key 值,k_up, k_down, k_left, 和 k_right,分别表示向上、向下、向左和向右
pygame.init()pygame.display.t_caption('贪吃蛇')white = (255, 255, 255)black = (0, 0, 0)red = (255, 0, 0)dis = pygame.display.t_mode((800, 600))game_over = falx1 = 300y1 = 300x1_change = 0y1_change = 0clock = pygame.time.clock()while not game_over: for event in pygame.event.get(): if event.type == pygame.quit: game_over = true if event.type == pygame.keydown: if event.key == pygame.k_left: x1_change = -10 y1_change = 0 elif event.key == pygame.k_right: x1_change = 10 y1_change = 0 elif event.key == pygame.k_up: y1_change = -10 x1_change = 0 elif event.key == pygame.k_down: y1_change = 10 x1_change = 0 x1 += x1_change y1 += y1_change dis.fill(white) pygame.draw.rect(dis, black, [x1, y1, 10, 10]) pygame.display.update() clock.tick(30)pygame.quit()quit()
我这里创建了 x1_change
和 y1_change
变量来更新 x 和 y 坐标,使得我们的 snake 可以移动起来
对于贪吃蛇游戏来说,如果 snake
移动出了游戏屏幕,那么游戏就已经失败了,下面我们就来处理这部分逻辑
import pygameimport timepygame.init()pygame.display.t_caption('贪吃蛇')white = (255, 255, 255)black = (0, 0, 0)red = (255, 0, 0)dis_width = 600dis_height = 400dis = pygame.display.t_mode((dis_width, dis_width))game_over = falx1 = dis_width / 2y1 = dis_height / 2snake_block = 10x1_change = 0y1_change = 0clock = pygame.time.clock()snake_speed = 30font_style = pygame.font.font("c:/windows/fonts/stfangso.ttf", 20)def message(msg, color): mesg = font_style.render(msg, true, color) dis.blit(mesg, [dis_width / 2, dis_height / 2])while not game_over: for event in pygame.event.get(): if event.type == pygame.quit: game_over = true if event.type == pygame.keydown: if event.key == pygame.k_left: x1_change = -snake_block y1_change = 0 elif event.key == pygame.k_right: x1_change = snake_block y1_change = 0 elif event.key == pygame.k_up: y1_change = -snake_block x1_change = 0 elif event.key == pygame.k_down: y1_change = snake_block x1_change = 0 if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0: game_over = true x1 += x1_change y1 += y1_change dis.fill(white) pygame.draw.rect(dis, black, [x1, y1, snake_block, snake_block]) pygame.display.update() clock.tick(snake_speed)message("你失败了,请重新开始游戏!", red)pygame.display.update()time.sleep(2)pygame.quit()quit()
既然是贪吃蛇,当然要投食了,下面我们就来处理食物
import pygameimport timeimport randompygame.init()pygame.display.t_caption('贪吃蛇')white = (255, 255, 255)black = (0, 0, 0)red = (255, 0, 0)blue = (0, 0, 255)dis_width = 800dis_height = 600dis = pygame.display.t_mode((dis_width, dis_height))clock = pygame.time.clock()snake_block = 10snake_speed = 30font_style = pygame.font.font("c:/windows/fonts/stfangso.ttf", 20)def message(msg, color): mesg = font_style.render(msg, true, color) dis.blit(mesg, [dis_width / 3, dis_height / 3])def gameloop(): # creating a function game_over = fal game_clo = fal x1 = dis_width / 2 y1 = dis_height / 2 x1_change = 0 y1_change = 0 foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 while not game_over: while game_clo == true: dis.fill(white) message("你失败了,请重新开始游戏!", red) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.keydown: if event.key == pygame.k_q: game_over = true game_clo = fal if event.key == pygame.k_c: gameloop() for event in pygame.event.get(): if event.type == pygame.quit: game_over = true if event.type == pygame.keydown: if event.key == pygame.k_left: x1_change = -snake_block y1_change = 0 elif event.key == pygame.k_right: x1_change = snake_block y1_change = 0 elif event.key == pygame.k_up: y1_change = -snake_block x1_change = 0 elif event.key == pygame.k_down: y1_change = snake_block x1_change = 0 if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0: game_clo = true x1 += x1_change y1 += y1_change dis.fill(white) pygame.draw.rect(dis, blue, [foodx, foody, snake_block, snake_block]) pygame.draw.rect(dis, black, [x1, y1, snake_block, snake_block]) pygame.display.update() if x1 == foodx and y1 == foody: print("good!") clock.tick(snake_speed) pygame.quit() quit()gameloop()
我这里创建了一个函数 gameloop
作为我们的主函数,同时还初始化了 snake 的食物,还同时增加了键盘 c 和 q 关键字,来重新开始游戏和退出游戏
下面我们就开始在 snake
吃掉食物之后,增加 snake 的长度,这也是游戏的基本规则
import pygameimport timeimport randompygame.init()pygame.display.t_caption('贪吃蛇')font_style = pygame.font.font("c:/windows/fonts/stfangso.ttf", 20)score_font = pygame.font.font("c:/windows/fonts/stcaiyun.ttf", 30)white = (255, 255, 255)yellow = (255, 255, 102)black = (0, 0, 0)red = (213, 50, 80)green = (0, 255, 0)blue = (50, 153, 213)dis_width = 600dis_height = 400dis = pygame.display.t_mode((dis_width, dis_height))clock = pygame.time.clock()snake_block = 10snake_speed = 15def our_snake(snake_block, snake_list): for x in snake_list: pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])def message(msg, color): mesg = font_style.render(msg, true, color) dis.blit(mesg, [dis_width / 6, dis_height / 3])def gameloop(): game_over = fal game_clo = fal x1 = dis_width / 2 y1 = dis_height / 2 x1_change = 0 y1_change = 0 snake_list = [] length_of_snake = 1 foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 while not game_over: while game_clo == true: dis.fill(blue) message("你失败了,请重新开始游戏!", red) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.keydown: if event.key == pygame.k_q: game_over = true game_clo = fal if event.key == pygame.k_c: gameloop() for event in pygame.event.get(): if event.type == pygame.quit: game_over = true if eve不拘一格的近义词nt.type == pygame.keydown: if event.key == pygame.k_left: x1_change = -snake_block y1_change = 0 elif event.key == pygame.k_right: x1_change = snake_block y1_change = 0 elif event.key == pygame.k_up: y1_change = -snake_block x1_change = 0 elif event.key == pygame.k_down: y1_change = snake_block x1_change = 0 if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0: game_clo = true x1 += x1_change y1 += y1_change dis.fill(blue) pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block]) snake_head = [] snake_head.append(x1) snake_head.append(y1) snake_list.append(snake_head) if len(snake_list) > length_of_snake: del snake_list[0] for x in snake_list[:-1]: if x == snake_head: game_clo = true our_snake(snake_block, snake_list) pygame.display.update() if x1 == foodx and y1 == foody: foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 length_of_snake += 1 clock.tick(snake_speed) pygame.quit() quit() gameloop()
最后我们来显示得分,毕竟对于游戏来说,玩家的得分还是很重要的
import pygameimport timeimport randompygame.init()pygame.display.t_caption('贪吃蛇')font_style = pygame.font.font("c:/windows/fonts/stfangso.ttf", 20)score_font = pygame.font.font("c:/windows/fonts/stcaiyun.ttf", 30)white = (255, 255, 255)yellow = (255, 255, 102)black = (0, 0, 0)red = (213, 50, 80)green = (0, 255, 0)blue = (50, 153, 213)dis_width = 600dis_height = 400dis = pygame.display.t_mode((dis_width, dis_height))clock = pygame.time.clock()snake_block = 10snake_speed = 15def your_score(score): value = score_font.render("your score: " + str(score), true, yellow) dis.blit(value, [0, 0])def our_snake(snake_block, snake_list): for x in snake_list: pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])def message(msg, color): mesg = font_style.render(msg, true, color) dis.blit(mesg, [dis_width / 6, dis_height / 3])def gameloop(): game_over = fal game_clo = fal x1 = dis_width / 2 y1 = dis_height / 2 x1_change = 0 y1_change = 0 snake_list = [] length_of_snake = 1 foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 while not game_over: while game_clo == true: dis.fill(blue) message("你失败了,请重新开始游戏!", red) your_score(length_of_snake - 1) pyg云南大学排名ame.display.update() for event in pygame.event.get(): if event.type == pygame.keydown: if event.key == pygame.k_q: game_over = true game_clo = fal if event.key == pygame.k_c: gameloop() for event in pygame.event.get(): if event.type == pygame.quit: game_over = true if event.type == pygame.keydown: if event.key == pygame.k_left: x1_change = -snake_block 适合情人节发的文案 y1_change = 0 elif event.key == pygame.k_right: x1_change = snake_block y1_change = 0 elif event.key == pygame.k_up: y1_change = -snake_block x1_change = 0 elif event.key == pygame.k_down: y1_change = snake_block x1_change = 0 if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0: game_clo = true x1 += x1_change y1 += y1_change di成长的故事作文s.fill(blue) pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block]) snake_head = [] snake_head.append(x1) snake_head.append(y1) snake_list.append(snake_head) if len(snake_list) > length_of_snake: del snake_list[0] for x in snake_list[:-1]: if x == snake_head: game_clo = true our_snake(snake_block, snake_list) your_score(length_of_snake - 1) pygame.display.update() if x1 == foodx and y1 == foody: foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 length_of_snake += 1 clock.tick(snake_speed) pygame.quit() quit()gameloop()
这里创建了一个 your_score 函数来记录玩家得分
这样,我们就完成了一个简易的贪吃蛇小游戏了
最后的最后,我们再给游戏添加音乐背景,让游戏的时光更加惬意吧
# 播放音乐pygame.init()pygame.mixer.music.load(r"game.mp3")pygame.mixer.music.play()
到此这篇关于100行pygame代码 制作一个贪吃蛇小游戏的文章就介绍到这了,更多相关pygame制作一个贪吃蛇小游戏内容请搜索www.887551.com以前的文章或继续浏览下面的相关文章希望大家以后多多支持www.887551.com!
本文发布于:2023-04-04 11:54:26,感谢您对本站的认可!
本文链接:https://www.wtabcd.cn/fanwen/zuowen/0a198c672442e7fe22d956aea5ebbd65.html
版权声明:本站内容均来自互联网,仅供演示用,请勿用于商业和其他非法用途。如果侵犯了您的权益请与我们联系,我们将在24小时内删除。
本文word下载地址:Pygame代码 制作一个贪吃蛇小游戏.doc
本文 PDF 下载地址:Pygame代码 制作一个贪吃蛇小游戏.pdf
留言与评论(共有 0 条评论) |