vray的材质设置数值
VR common material parameters
epg
White wall: white -245 reflects 23 high light; 0.25 removes reflection [makes him only high light, no reflection]
Aluminum: diffu 124 reflections, 86 specular, 0.7 gloss, 0.75 reflective subdivision, 25 BRDF[anisotropy], WARD[, Ward]
Floor: the reflection map placed FALLOFF[attenuation attenuation type for Fresnel[in the Philippines Sheng ear above] color reprented from the camera near 20 color brightness saturation is 255 colors for the following 151 color expresd as relatively far away from the camera's color brightness is 60 to 102 for the 150 color saturation index
Fresnel[Philippines Sheng ear] parameter the rate is 1.1 (the maximum is 20 smaller attenuation intensity) Gao Guang: 0.45: 0.45: 10 sub gloss reflection (reflection is not strong gmentation do not give high) plus 10 bump mapping,
Fabric material: in Riga diffu attenuation on FALLOFF[] for the mapping of the material is located bel
ow the color, brightness of the 255 tones in lf reflection ttings in the options for the 16 reflection [[] without tracking reflection let him only a high light reflection is not high gloss 30.5 reflection light with concave convex, other invariant
Adding wood wood material diffu map, the reflection map placed FALLOFF[attenuation attenuation type for Fresnel[in the Philippines Sheng ear] is nearly 0, the brightness value of brightness value of 230 distant bluish, attenuation intensity
of 1.6[high gloss light reflection default] 0.8[high gloss light size] 0.85[fuzzy to join the 15 high value subdivision bumpmap, strength about 10
Light stainless steel diffu black [0]{contrast enhancement} reflection light blue hue and brightness of 198 22] [155 0.8[high light reflection high gloss light gloss 0.9[size]] to 15 high value fuzzy subdivision to do drawingeffect join map in the bump inside,
neithernorMatt stainless steel diffu black [0]{contrast enhancement for shallow blue reflection} [154 16] reflection brightness 205 tone and high light gloss 0.75[high gloss 0.83[light size]] high to 30 fuzzy value subdivision to do drawingeffect join map in the bump inside,
The leather material placed in the reflection map in FALLOFF[attenuation attenuation type for Fresnel[Philippines Sheng] two ear material plus bumpmap for nearly 0, the brightness value intensity of brightness 5 distant value of 29 strength 25, strength 15 high light reflection attenuation for 0.67[high gloss light light color size] the degree of 0.71[to 20] fuzzy value added in high subdivision bump mapping is about 35 []
Paint material is reflected in light blue [brightness 15 reflection, high gloss, 0.88[gloss, size], glossiness is 1[, fuzzy value] subdivision 8公主日记1
Translucent material is refracted [brightness,]50, gloss is 0.8[, blur] subdivision, 20 hooks affect shadows. The
reflection is light blue [brightness,]11 reflection, high gloss, 0.28[, high light size], glossiness is 1[, fuzzy value] subdivision 8, remove reflection [let him only high light, no reflection]四六级准考证打印入口
英文投诉信White plastic material for white [250] diffu reflection 185 tick Philippines Sheng ear reflection high light 0.63[high gloss light gloss value size]] in 15 and fuzzy gmentation anisotropy in BRDF[is t to 0.5[, the anisotropy is 0.
4 turn to 85
I. stone material
Material analysis: Stone has mirror surface, soft surface, concave convex surface three kinds
1, mirror stone: the surface is smooth, reflective, less light
Diffu (diffu) - stone texture map
Reflect (reflex) - 40
Hilight glossiness-0.9
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Glossiness (gloss, smoothness) -1
Subdivs (subdivision) -9
2, soft surface smooth, fuzzy, high light smaller
Diffu (diffu) - stone texture map
Reflect (reflex) - 40
南京培训Hilight glossiness- shutdown
国王的演讲 台词Glossiness (gloss, smoothness) -0.85
Subdivs (subdivision) -25
3, concave convex surface is smooth, with concave convex, high light smaller
Diffu (diffu) - stone texture map
Reflect (reflex) - 40
Hilight glossiness- shutdown
Glossiness (gloss, smoothness) -1
Subdivs (subdivision) -9
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Bump (bump map) - 15% is associated with diffu reflection maps
4 marble material
Diffu (diffu) - stone texture map
Reflect (reflection) - attenuation
Hilight glossiness-0.9
什么意思英文Glossiness (gloss, smoothness) -0.95
5, porcelain material
Surface surge with reflection, with very bright highlights Diffu (diffu) - porcelain texture (white porcelain 250)
Reflect (reflection) - attenuation (can also be directly t to 133, to open Finel, there are only about 40)
Hilight glossiness-0.85
Glossiness (gloss, smoothness) -0.95 (reflected to 40, changed here is 0.85)
Subdivs (subdivision) -15
Maximum depth -10
BRDF-WARD (if not attenuated, can be changed to PONG) Anisotropy: 0.5
The rotation value is 70,
Setting: OUTPUT, output 3
Two, fabric material: