视频游戏的危害

更新时间:2023-05-08 12:43:37 阅读: 评论:0

Video games, no harm to society
Video game is an electronic game that involves human interaction with a ur interface to generate visual feedback. Video games bring a lot of impact on people's lives. They have both negative impact on and positive impact. But perspective from the entire video game industry, it gives us more positive impact. Video games, like movies, television, literature and comedy, are merely a new carrier of communication arts and will not cau harm to society. If parents can effectively control their children, video games do not have a negative impact on children. Video games do not cau violence. Contrary, some video games can effectively reduce violence.
First, the video game will not have a negative impact on children (William Thomson, 2013). For example, the video games Manhunt and Grand Theft Auto have carried a limit for the 18 certificate. If parents let their kids play them who are below the age of 14 without effective guidance, poor behavioral changes will occur in the children. In addition, there is an Entertainment Software Rating Board classification on video games that controls undera
ge children to buy it. Moreover, parents have the responsibility of making sure that their children are mature enough to control their behaviors after playing the games (William Thomson, 2013). Violent video games, like movies and similar performance media, should not be banned (Fernando Trujano, 2010). What parents need to do is that enough care should be taken to stop children to play games at unsuitable age.
Second, video games do not lead to violent behavior. This is evident in the fact that violent video games are more prevalent than ever yet (William Thomson, 2013). Violent games will certainly affect some personal views, but does not cau players to crime. How many people crime in society becau of playing violent video games? Personal attacks need the combined action of personal factors and environmental factors (Marina Katz 2012). So it is difficult for playing violent video games to lead to crime. Violent elements are only a part of the game. They could be ud as a way of playing the game and may be ud for the performance of a game story savvy. Playing games is only entertainment (Silly Rabbit 2006). Who will put the game riously yet? Even some players do some illegal things becau of playing violent games, which is just one exampl
e only, not universal. So, ‘We should focus our attention on the caus, the true caus, and ignore this nonn about video games causing violence’ Rejeski said (William Thomson, 2013).
In addition, some games may actually reduce violence in our community (William Thomson, 2013). The violent video games leading to the criminal desire in outside world are purely misjudgment (William Thomson, 2013). Although there is evidence that violent games will lead to a n of aggression, but there is no evidence that it will lead to violence and crime. In fact, violent movies help decrea the crime rate (John Walker 2013). When games are played, 'they let kids who would otherwi be doing violent things for the thrill of it, get out tho kinds of feelings sitting at home in front of a video screen' (William Thomson, 2013). Violent games will lead to a kind of incapacitation effect. If one has criminal activity in the game, then the criminal desire will fall in the real world (Jen Schiller 2011). The ur will appear the aggressive mood fluctuations after experiencing violence, but such fluctuations duration is generally short. Once the player's n transferring to social reality, then its negative impact will eliminate (Jen Schiller 201
1).
On the other hand, people are quick to point the finger or dismiss the effect of violent video games as a factor in criminal behavior (George Swan, 2013). There is a strong connection between the violent video games and behavior (George Swan, 2013). However, does that mean kids cannot help to eager to do crazy things after playing violent video games? Video games will not lead to violent crime. However, they are indeed a risk asssment of violence risk but are not the direct cau of violence. From a historical perspective, the new media will be bound to experience a moral panic and people will blame it for all social problems (Brett Lamb, 2013). We always hold on the attitude of fear and panic to such media. Nowadays, parents gradually accept the violent video games, and make them as part of growing children (Jason Mick 2010). They do not think their children will become aggressive.
In conclusion, in fact, “the violent video games are the caus of violence” this ntence has become a convenient excu for some crime. There are no evidences showing that t
he violent video games are the specific caus of violence. The rearch about association between media and violence is also invalid and has objections, becau it ignores the reasonable explanation of results. According to the latest rearch about association between violent video games and aggressive behavior, the results showed that there is no relation between them.

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