DotA6.76震撼发布:中文更新日志稍后放出
Alchemist
- Unstable Concoction now explodes around you if you are killed while charging it up
- Goblin's Greed cap incread from 26 to 30
Ancient Apparition
- Chilling Touch attack count incread from 2/3/4/5 to 3/4/5/6
Arc Warden
- Magnetic Field no longer affects units other than Heroes and Structures
Bane Elemental
- Enfeeble cooldown decread from 12 to 10
- Bane can now wake himlf up from Nightmare with a subability
Batrider
-
Strength gain decread from 2.7 to 2.4
Centaur
- Strength growth incread from 2.6 to 3.8
- Replaced Great Fortitude with a new skill
Stampede:
==========
Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
Duration: 3/4/5
Damage: 100/150/200 + 2x your str
Stun: 1.25 conds
Stampede Collision AoE: 120
Cooldown: 65
Mancost: 50
Note: Does not affect magic immune enemies
Chen
- Hand of God cooldown decread from 120 to 140/130/120
- Penitence damage amplify incread from 7/14/21/28% to 8/16/24/32% (matches the slow values now)
Clockwerk
- Hookshot now pulls Clockwerk to allies instead of getting blocked by them
- Hookshot Aghanim's upgraded cooldown decread from 15 to 12
Crystal Maiden
- Brilliance Aura has twice the effect on Crystal Maiden
Dark Seer
- Vacuum cooldown incread from 19 to 22
Doom Bringer
- Doom duration incread from 13 to 15 (and scepter from 14 to 16)
心不设防Drow Ranger
- Trueshot Aura mechanics reworked
歌曲两只老虎
Trueshot Aura:
==============
Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.
Bonus Damage: 14/18/22/26% of your agility as damage
Note: Can be toggled on and off to affect creeps or not
Marksmanship:
=============
Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
Bonus Agility: 20/30/40 Agility
AOE: 375 (for double bonus)
Gyrocopter
- Homing Missile distance required for max damage reduced from 2000 to 1500
- Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
- Rocket Barrage damage incread from 11/14/17/20 to 11/15/19/23
Jakiro
- Ice Path creation delay incread from 0.4 to 0.5
- Ice Path manacost incread from 75 to 90
Krobelus
- Exorcism ba ghost count incread from 4/10/18 to 4/12/21
Kunkka
- Tidebringer level 4 AoE incread from 500 to 600活动营销方案
Lina
- Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50
Lion
- Mana Drain break threshold range incread from 850 to 1100
- Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
- Finger of Death cast range incread from 700 to 900
Luna
- Lunar Blessing bonus damage incread from 14/20/26/32 to 14/22/30/38
Magnatuar
- Shockwave distance incread from 700 to 1000
- Shockwave cooldown decread from 11/10/9/8 to 10/9/8/7
- Shockwave cast range incread to match its travel distance (visual thing only)
- Skewer AoE incread from 95 to 125
- Skewer range incread from 800 to 1200
- Skewer now only considers heroes a valid target for dragging in consideration with its unit cap
Meepo
- Poof cooldown decread from 14/12/10/8 to 12/10/8/6
- Divided We Stand Aghanims upgrade now gives clones 100% stat sharing
Mirana
- Elune's Arrow cooldown decread from 20 to 17
- Moonlight Shadow manacost decread from 175 to 75
Morphling
- Cast animation time improved from 0.45 to 0.4
Naga Siren
- Rip Tide cooldown rescaled from 10 to 19/16/13/10
Necrolyte
- Heartstopper Aura damage incread from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%
Nerubian Assassin
基督讲道- Vendetta damage incread from 225/375/525 to 250/400/550
Nerubian Weaver
- Ba Damage incread by 4
Obsidian Destroyer积极的近义词
- Movement speed incread from 300 to 310
Ogre Magi
- Multicast now increas cast range of Ignite by 150 per level, this is in addition to the existing AoE increa
Omniknight
- Purification cooldown decread from 12 to 10
- Movement speed incread from 300 to 305
Phantom Lancer
- Collision size decread from 24 to 8
改进建议Phoenix
- Fire Spirits duration incread from 12.5 to 16
- Fire Spirits can now be cast while using Sunray
- Fixed Supernova not working with Radiance aura (other auras work already)
- Supernova level 3 hit requirement incread from 9 to 10
- Sunray Reworked
学炸酱面
- Sunray is no longer channeling and you can control like before with its direction as well as the u of the drift sub ability
- Sunray now also heals allies in the AoE for half of the amount
- Sunray no longer slows
- Sunray HP cost is now 3% per cond instead of a one time 10% cost on cast
- Sunray ba damage reduced from 20/30/40/50 to 16/24/32/40 (has same percentage components as before)
- Max channel time mechanic is the same (6 conds and damage/heal increa per cond channeled)
- Icarus Dive Reworked
Icarus Dive:
=============
Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ab
ility. Casting your other spells does not interrupt it.
Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 conds
DPS: 10/30/50/70
Slow: 25%
Duration: 4
AOE: 200
Cooldown: 36
Manacost: 0
HP Cost: 15% of current HP
Puck
- Ba Damage incread by 5
檀道济Pugna
- Life Drain break threshold range incread from 900 to 1100
- Nether Ward AoE incread from 700/1000/1300/1600 to 1600