大学英语六级分类模拟题376

更新时间:2023-05-06 23:01:17 阅读: 评论:0

大学英语六级分类模拟题376
Reading Comprehension
As fans enjoy football's (soccer's) month-long World Cup, Brazilian authorities are plead over the boost they say the tournament is giving the country's economy. However, independent analysts who study such events are less enthusiastic. The 2014 World Cup has injected an estimated $15 billion into the Brazilian economy and created many jobs.
    Regarding the human legacy, the numbers are extraordinary: the creation of one million jobs in the country due to this great event, one million jobs or 15 percent of all the jobs created this year in Brazil.
    The government has invested $11 billion in stadiums and infrastructure and another $2 billion in curity. It is expected to spend billions more preparing for the 2016 Olympic games in Rio.
    But an analyst who studies such great events, Architecture and Urbanism Professor at Ri
o de Janeiro's Fluminen Federal University, Chris Gaffney, believes the figures are exaggerated. "I don't think that they've invested enough money to create tho kinds of permanent jobs. In the scale of the Brazilian economy, we're not looking at that much money being invested. It's 30 billion dollars invested in a $1 trillion economy."
    Another expert, Lisa Delpy Neirotti of George Washington University's business school in the United States, says the real economic benefits of such events are less tangible and more long-term. "There's a lot of transfer of knowledge," she said. "People are learning more about hospitality. There's also the broadcast center where they're being trained in how to u technology. And so I think it's in the media ctor, a lot in the hospitality industry and also in licensing and merchandizing, retail." She said. "Yes, there's been a lot of money spent here but we have to realize that the infrastructure that they've built up around the World Cup is something that will last and it stays in the country."
    Other analysts say the Cup may help the Brazilian economy but it also boosts inflation and public debt. Less than half of the Brazilians in a recent poll believed that hosting the
Cup was a good idea. And there have been many demonstrations against the Cup, though they have declined since the tournament began.
    Nevertheless, many Brazilians are proud to host the World Cup and the 600,000 foreign visitors it brings. The hope is that they will spread the good word about Brazil when they return home.
1、 According to the passage why is Brazilian government so plead with the World Cup?
    A. It will spread the good word about Brazil.
    B. It will enhance Brazil's international status.
    C. It has boosted its economy.
    D. It has created many jobs.
2、 Which of the following can not be inferred from "independent analysts who study suc
h events are less enthusiastic" (Para.1) ?
    A. They don't trust the authorities' words.
    B. The tournament is not a good thing for Brazil.
    C. The tournament does not bring such a boost as the authorities thought.
    D. The tournament also has some negative influence.
3、 Why Chris Gaffney believes the figures are exaggerated?
    A. The tournament cannot produce so many jobs in such short time.
    B. Becau the economic benefits of such events are less tangible and more long-term.
    C. Becau it is hard to estimate the actual money spent on it.
    D. Given the scale of Brazilian economy, they cannot invest enough money to create s
o many permanent jobs.
4、 The examples of hospitality and infrastructure proves that ______.
    A. the benefits of such events are long-term and intangible.
    B. the event has created a lot of permanent jobs.
    C. people become more friendly and the country become more beautiful.
    D. authorities' estimation are exaggerated.
5、 The author's attitude towards the event can be best described as ______.
    A. enthusiastic support
    B. rerved connt.
    C. neutral.
    D. disapproval.
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himlf, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female. Even teenagers with imaginary rayguns are more likely to be playing "Halo" with their friends than playing alone
    Over the past ten years the video-game industry has grown from a small niche business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.

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