Childhood is a time of fun and games. Many people still remember when they were

更新时间:2023-02-10 13:24:40 阅读: 评论:0

题文

Childhood is a time of fun and games. Many people still remember when they were young, they often played games like hide-and-ek and chess. Playing teaches children how to get along with others, and it also helps to exerci the mind and body. However, children today spent most of their playing time in front of the computer, playing video games.A recent survey found that in the US children between 8 and 12 spent at least 13 hours a week playing video games or “gaming”. Boys of this age spend even more time, almost 16 hours a week. Although some people will say that gaming is helpful, it brings many problems as well.One big problem is that kids who spend most of their time on games might have difficulty communicating with real people. They might have trouble sharing and resolving problems becau they do not practice the shills when sitting alone at a computer.Another problem is about health. Game players usually sit for hours without doing any exerci. And they might not eat healthily. As a result, they might be out of shape.Next, game players might have trouble with their lessons. Many of them spend more time playing games than working on their homework. In the end, _______________.Finally, it is always possible that the gamers become addicted(成瘾). Some people play four or five hours a day or even all day. This happened to a 28-year-old Korean man. He spent about 50 hours playing an online game without sleeping or eating well. He died while gaming!This is one example of the dangers of video gaming. It tells us that video gaming, like everything el, should not be done too much. A few hours a week should not hurt, but veral hours a day just might be dangerous to your health.小题1:Children of 8 to 12 in the US spent at least _____ hours a week playing video games.A.13B.16C.28D.50小题2:How many problems about playing video games are mentioned in the passage?A.Two.B.Three C.FourD.Five小题3:Which of the following is the right ntence for the blank(空白处) in Paragraph 5?A.they might become illB.they might lo their friendsC.they might stop playing games D.they might get lower grades at school小题4:What does the writer want to tell us by writing this passage?A.Video gaming has quite a lot of advantages.B.Video gaming might be a dangerous thing. C.Childhood is a time of fun and games.D.Children should learn how to get along with others

题型:未知 难度:其他题型

答案

小题1:A小题2:C小题3:D小题4:B

点击查看科教类阅读知识点讲解,巩固学习

解析

这篇短文描述了电子游戏对孩子们的危害,详细的介绍了起带来的四个问题。小题1:根据第二段in the US children between 8 and 12 spent at least 13 hours a week playing video games or “gaming”计算可知选A。小题2:根据短文三四五六段描述,可知本文主要描述了玩电子游戏带来的四个问题,故选C。小题3:联系前文Many of them spend more time playing games than working on their homework.他们中许多人玩游戏的时间多于写作业的时间,可知选D,在学校他们可能取得更差的成绩。小题4:这篇短文主要描述了玩电子游戏对孩子们带来的上海,故选B,电子游戏可能是一个危险的事物。点评:本文浅显易懂,各个小题都能在文中找到适当依据。只要认真阅读短文,注意前后联系,就能顺利完成阅读。文章所设试题主要考察细节查找,做题关键是找出原文的根据,认真核查小题和原文的异同。

考点

据考高分专家说,试题“Childhood is a time .....”主要考查你对 [科教类阅读 ]考点的理解。

科教类阅读

科普类的阅读:科普类的阅读理解包含介绍科学知识、社会知识的短文。阅读这类短文时,要以事实为中心进行思考,抓住事物的特征、用途、相互关系等。如果是介绍社会现象的文章,要掌握所谈现象的内涵。

答题技巧:1. 加强整体意识,把握文章的主要内容。在阅读的时候可给段落标上序号,并给重要的句子和   关键词做上记号,尤其是各段中心句,为答题提供更快捷更多的信息源。 2. 审清题干,发觉和把握试题中有效的提示性信息,确认命题的角度、阅读范围和答题方式。 3. 定位阅读,强化对应意识。同时要注意原文利用和自我加工相结合。

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