unturned服务器重置,服务器配置⽂件Config.json说明{
"Browr": {
"Icon": "", *图标url或者unturned\Servers⽬录下图⽚.jpg或者.png⽂件
"Desc_Hint": "", *服务器信息,对应服务名标题下⾯的提⽰⽂字
"Desc_Full": "" *服务器信息,对应Cancel按钮上⾯⼀个空⽩的提⽰⽂字
},
"Server": {
"VAC_Secure": true, *Vac反作弊
"BattlEye_Secure": true *BattleEye反作弊
},
"Easy": { *简单难度的配置
"Items": {
"Spawn_Chance": 0.35, *⽣成⼏率,增⼤则增加物资数量
"Despawn_Dropped_Time": 600.0, *刷新物资最⼩⽤时
"Despawn_Natural_Time": 900.0, *刷新物资最⼤⽤时
"Respawn_Time": 30.0, *物资刷新时间
"Quality_Full_Chance": 0.1, *直接得到满品质物资⼏率
"Quality_Multiplier": 1.0, *原始物资品质倍数,即原版的N倍
"Gun_Bullets_Full_Chance": 0.1, *直接得到满⼦弹枪的⼏率
烤箱烤蛋糕"Gun_Bullets_Multiplier": 1.0, *原始枪⼦弹量倍数
"Magazine_Bullets_Full_Chance": 0.1, *直接得到满⼦弹弹匣⼏率
"Magazine_Bullets_Multiplier": 1.0, *原始弹匣量倍数
"Crate_Bullets_Full_Chance": 0.1, *直接得到满弹盒的⼏率
"Crate_Bullets_Multiplier": 1.0, *原始弹盒量倍数
"Has_Durability": fal *物资是否存在耐久
蕉麻图片},
"Vehicles": {
"Respawn_Time": 300.0, *载具刷新时间
"Armor_Multiplier": 1.0 *原始载具护甲倍数,即原本的N倍
柠檬怎么画},
"Zombies": {
"Spawn_Chance": 0.2, *僵⼫⽣成⼏率,增⼤则增加僵⼫数量
"Loot_Chance": 0.55, *普通僵⼫⼏率
"Crawler_Chance": 0.0, *爬⾏僵⼫⽣成⼏率
"Sprinter_Chance": 0.0, *冲刺僵⼫⽣成⼏率
"Flanker_Chance": 0.0, *隐⾝僵⼫⽣成⼏率
"Burner_Chance": 0.0, *燃烧僵⼫⽣成⼏率
"Acid_Chance": 0.0, *吐酸液僵⼫⽣成⼏率
"Respawn_Day_Time": 360.0, *⽩天僵⼫刷新时间
"Respawn_Night_Time": 30.0, *夜晚僵⼫刷新时间
"Respawn_Beacon_Time": 0.0, *有信标存在时僵⼫刷新时间"Damage_Multiplier": 0.75, *僵⼫攻击伤害倍数
"Armor_Multiplier": 0.75, *僵⼫护甲倍数
"Beacon_Experience_Multiplier": 1.0, *信标存在时获得经验倍数"Full_Moon_Experience_Multiplier": 2.0, *满⾎时获得经验倍数"Can_Stun": true *僵⼫是否会被
打晕
},
"Animals": {
休学证明模板"Respawn_Time": 180.0, *动物刷新时间
"Damage_Multiplier": 0.75, *动物伤害倍数
"Armor_Multiplier": 0.75 *动物护甲倍数
},
"Barricades": {
"Decay_Time": 604800, *路障类建筑存在时间
"Armor_Multiplier": 1.0 *路障类建筑护甲倍数
},
"Structures": {
"Decay_Time": 604800, *建筑类建筑存在时间
"Armor_Multiplier": 1.0 *建筑类建筑护甲倍数
},
"Players": {
"Health_Regen_Min_Food": 90, *⾎量回复要求最低饥饿度"Health_Regen_Min_Water": 90, *⾎量回复要求最低⼝渴度"Health_Regen_Ticks": 60, *⾎量回复周期(每60ticks约等于5秒) "Food_U_Ticks": 350, *每消耗⼀点饥饿度周期
"Food_Damage_Ticks": 15, *吃掉⾷物需要的周期
"Water_U_Ticks": 320, *每消耗⼀点⼝渴度周期
"Water_Damage_Ticks": 20, *喝掉⽔需要的周期
"Virus_Infect": 50, *感染严重值(下降到这个值,会持续降低感染值) "Virus_U_Ticks": 125, *每消
耗⼀点感染度的周期
"Virus_Damage_Ticks": 25, *感染值为0,受伤害的周期
"Leg_Regen_Ticks": 750, *⾻折回复周期
"Bleed_Damage_Ticks": 10, *流⾎伤害周期
徘徊的近义词"Bleed_Regen_Ticks": 750, *流⾎回复周期
"Armor_Multiplier": 1.0, *玩家护甲倍数
启发是什么意思"Experience_Multiplier": 1.0, *玩家经验倍数
"Detect_Radius_Multiplier": 0.5, *玩家视野半径
"Lo_Skills": 0.75, *玩家死亡后丢失技能⽐例
"Lo_Items": 1.0, *丢失物品⽐例,改为0则不掉落
"Lo_Clothes": true, *死亡后是否丢失⾐服
"Can_Hurt_Legs": true, *是否开启摔落伤害
"Can_Break_Legs": fal, *是否开启断腿
"Can_Fix_Legs": true, *是否能治疗⾻折
"Can_Start_Bleeding": fal, *是否允许流⾎
"Can_Stop_Bleeding": true *是否允许⽌⾎
},
"Objects": {
"Binary_State_Ret_Multiplier": 1.0, *是⾮状态重置时间倍数"Fuel_Ret_Multiplier": 1.0, *燃料处刷新倍数
"Water_Ret_Multiplier": 1.0, *蓄⽔处刷新倍数
"Resource_Ret_Multiplier": 1.0, *资源处刷新倍数(树⽊⼀类的资源) "Rubble_Ret_Multiplier": 1.0 *碎⽚刷新倍数
},
"Events": {
"Rain_Frequency_Min": 2.3, *降⾬最低频率
"Rain_Frequency_Max": 5.6, *降⾬最⾼频率
"Rain_Duration_Min": 0.05, *降⾬持续最短时间
"Rain_Duration_Max": 0.15, *降⾬持续最长时间
"Airdrop_Frequency_Min": 0.8, *空投最低频率
"Airdrop_Frequency_Max": 6.5 *空投最⾼频率
}
},
"Normal": {
"Items": {
"Spawn_Chance": 0.35,
"Despawn_Dropped_Time": 600.0, "Despawn_Natural_Time": 900.0, "Respawn_Time": 45.0,
"Quality_Full_Chance": 0.1,
"Quality_Multiplier": 1.0,
"Gun_Bullets_Full_Chance": 0.05, "Gun_Bullets_Multiplier": 0.25, "Magazine_Bullets_Full_Chance": 0.05, "Magazine_Bullets_Multiplier": 0.5, "Crate_Bullets_Full_Chance": 0.05, "Crate_Bullets_Multiplier": 1.0,
"Has_Durability": true
},
"Vehicles": {
"Respawn_Time": 300.0,
"Armor_Multiplier": 1.0
},
"Zombies": {
古砚台"Spawn_Chance": 0.25,
"Loot_Chance": 0.5,
"Crawler_Chance": 0.15,
"Sprinter_Chance": 0.15,
"Flanker_Chance": 0.025,
"Burner_Chance": 0.025,
"Acid_Chance": 0.025,
"Respawn_Day_Time": 360.0, "Respawn_Night_Time": 30.0, "Respawn_Beacon_Time": 0.0, "Damage_Multiplier": 1.0,
"Armor_Multiplier": 1.0,
"Beacon_Experience_Multiplier": 1.0, "Full_Moon_Experience_Multiplier": 2.0, "Can_Stun": true
},
"Animals": {
出发用英语怎么说"Respawn_Time": 180.0,
"Damage_Multiplier": 1.0,
"Armor_Multiplier": 1.0
},
"Barricades": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Structures": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Players": {
"Health_Regen_Min_Food": 90, "Health_Regen_Min_Water": 90, "Health_Regen_Ticks": 60,
"Food_U_Ticks": 300,
"Food_Damage_Ticks": 15,
"Water_U_Ticks": 270,
"Water_Damage_Ticks": 20,
"Virus_Infect": 50,
"Virus_U_Ticks": 125,
"Virus_Damage_Ticks": 25,
"Leg_Regen_Ticks": 750,
"Bleed_Damage_Ticks": 10,
"Bleed_Regen_Ticks": 750,
"Armor_Multiplier": 1.0,
"Experience_Multiplier": 1.0,
"Detect_Radius_Multiplier": 1.0,