;This file is generated from a spreadsheet
;Plea do not modify by hand
hidden_resources rome britain bosphoran berber slav sughdian
building core_building
{
levels governors_hou governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_hou requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, }
{
capability
{
recruit "western peasant alemanni" 0 requires factions { burgundii, lombardi, alemanni, }
recruit "western peasant frank" 0 requires factions { franks, }
recruit "western peasant saxon" 0 requires factions { saxons, }
recruit "western peasant celt" 0 requires factions { celts, }
recruit "african peasant" 0 requires factions { carthaginian, }
recruit "sassanid peasant" 0 requires factions { eastern, }
recruit "herdsmen hun" 0 requires factions { hun, }
recruit "peasant gothic" 0 requires factions { ostrogoths, goths, }
recruit "peasant vandal" 0 requires factions { slavs, vandals, }
recruit "herdsmen sarmatian" 0 requires factions { roxolani, sarmatians, }
recruit "western peasant" 0 requires factions { romano_british, empire_west_rebels, empire_west, }
recruit "sassanid peasant" 0 requires factions { empire_east_rebels, empire_east, }
}
construction 1
cost 400
ttlement_min village
upgrades
{
governors_villa
}
}
governors_villa requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, }
{
capability
{
遵守的反义词
recruit "western peasant alemanni" 0 requires factions { burgundii, lombardi, alemanni, }
recruit "western peasant frank" 0 requires factions { franks, }
recruit "western peasant saxon" 0 requires factions { saxons, }
recruit "western peasant celt" 0 requires factions { celts, }
agent diplomat 0 requires factions { barbarian, }
recruit "african peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "sassanid peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "herdsmen hun" 0 requires factions { hun, }
agent diplomat 0 requires factions { hun, }
recruit "peasant gothic" 0 requires factions { ostrogoths, goths, }
recruit "peasant vandal" 0 requires factions { slavs, vandals, }
recruit "herdsmen sarmatian" 0 requires factions { roxolani, sarmatians
, }
agent diplomat 0 requires factions { nomad, }
recruit "western peasant" 0 requires factions { romano_british, empire_west_rebels, empire_west, }
recruit "sassanid peasant" 0 requires factions { empire_east_rebels, empire_east, }
agent diplomat 0 requires factions { roman, }
}
construction 1
cost 800
ttlement_min town
upgrades
{
governors_palace
}
}
governors_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, }
{
capability
{
recruit "western peasant alemanni" 0 requires factions { burgundii, lombardi, alemanni, }
recruit "western peasant frank" 0 requires factions { franks, }
达蓬山旅游度假区recruit "western peasant saxon" 0 requires factions { saxons, }
recruit "western peasant celt" 0 requires factions { celts, }
agent diplomat 0 requires factions { barbarian, }
recruit "african peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
教师成长案例
recruit "sassanid peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "herdsmen hun" 0 requires factions { hun, }
agent diplomat 0 requires factions { hun, }
recruit "peasant gothic" 0 requires factions { ostrogoths, goths, }
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recruit "peasant vandal" 0 requires factions { slavs, vandals, }
recruit "herdsmen sarmatian" 0 requires factions { roxolani, sarmatians, }
agent diplomat 0 requires factions { nomad, }
recruit "western peasant" 0 requires factions { romano_british, empire_west_rebels, empire_west, }
recruit "sassanid peasant" 0 requires factions { empire_east_rebels, empire_east, }
agent diplomat 0 requires factions { roman, }
happiness_bonus bonus 1 requires factions { empire_east, }
}
construction 1
cost 1600
ttlement_min large_town
upgrades
{
proconsuls_palace
}
}
proconsuls_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, }
{
capability
{
recruit "western peasant alemanni" 0 requires factions { burgundii, lombardi, alemanni, }
recruit "western peasant frank" 0 requires factions { franks, }
recruit "western peasant saxon" 0 requires factions { saxons, }
recruit "western peasant celt" 0 requires factions { celts, }
agent diplomat 0 requires factions { barbarian, }
recruit "african peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "sassanid peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "herdsmen hun" 0 requires factions { hun, }
agent diplomat 0 requires factions { hun, }
recruit "peasant gothic" 0 requires factions { ostrogoths, goths, }
recruit "peasant vandal" 0 requires factions { slavs, vandals, }
recruit "herdsmen sarmatian" 0 requires factions { roxolani, sarmatians, }
agent diplomat 0 requires factions { nomad, }
recruit "western peasant" 0 requires factions { romano_british, empire_west_rebels, empire_west, }
recruit "sassanid peasant" 0 requires factions { empire_east_rebels, empire_east, }
agent diplomat 0 requires factions { roman, }
law_bonus bonus 2 requires factions { barbarian, }
law_bonus bonus 2 requires factions { hun, }
happiness_bonus bonus 1 requires factions { empire_east, }
}
construction 1
cost 3200
ttlement_min city
upgrades
{
imperial_palace
}
}
imperial_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, }
{
capability
{
recruit "western peasant alemanni" 0 requires factions { burgundii, lombardi, alemanni, }
recruit "western peasant frank" 0 requires factions { franks, }
recruit "western peasant saxon" 0 requires factions { saxons, }
recruit "western peasant celt" 0 requires factions { celts, }
agent diplomat 0 requires factions { barbarian, }
recruit "african peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "sassanid peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "herdsmen hun" 0 requires factions { hun, }
agent diplomat 0 requires factions { hun, }
recruit "peasant gothic" 0 requires factions { ostrogoths, goths, }
recruit "peasant vandal" 0 requires factions { slavs, vandals, }
recruit "herdsmen sarmatian" 0 requires factions { roxolani, sarmatians, }
agent diplomat 0 requires factions { nomad, }
recruit "western peasant" 0 requires factions { romano_british, empire_west_rebels, e
mpire_west, }
recruit "sassanid peasant" 0 requires factions { empire_east_rebels, empire_east, }
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1
law_bonus bonus 2 requires factions { barbarian, }
law_bonus bonus 2 requires factions { hun, }
happiness_bonus bonus 1 requires factions { empire_east, }
}
construction 1
cost 6400
ttlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building defens
{
levels wooden_pallisade wooden_wall stone_wall large_stone_wall epic_stone_wall
{
wooden_pallisade requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, }
{
capability
{
wall_level 0
tower_level 1
happiness_bonus bonus 1
}
construction 1
cost 400
ttlement_min town
upgrades
{
wooden_wall
}
}
wooden_wall requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, }
{
capability
{
wall_level 1
gate_strength 1
tower_level 1
happiness_bonus bonus 1
}
construction 1
cost 800
ttlement_min large_town
upgrades
{
stone_wall
}
}
stone_wall requires factions { barbarian, carthaginian, eastern, hun, roman, }
{
珠海圆明园
capability
{
wall_level 2
tower_level 1
gate_defences 1
gate_strength 1
happiness_bonus bonus 1
law_bonus bonus 1
}
construction 1
cost 1600
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ttlement_min city
upgrades
{
large_stone_wall
}
}
large_stone_wall requires factions { eastern, roman, }
{
capability
{
wall_level 3
tower_level 1
gate_defences 2
gate_strength 2
happiness_bonus bonus 1
law_bonus bonus 1
外国地名}
construction 1
cost 3200
ttlement_min large_city
upgrades
{
epic_stone_wall
}
}
epic_stone_wall requires factions { eastern, roman, }
{
capability
{
wall_level 4
tower_level 2
gate_defences 2
gate_strength 2
happiness_bonus bonus 1
law_bonus bonus 2
}
construction 1
cost 6400
ttlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building barracks
{
levels muster_field militia_barracks city_barracks army_barracks royal_barracks
{
muster_field requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, }
{
capability
{
recruit "spear warband alemanni" 0 requires factions { burgundii, lombardi, alemanni, }
recruit "celtic spearman" 0 requires factions { celts, }
recruit "levy spearman frank" 0 requires factions { franks, }
recruit "levy spearman saxon" 0 requires factions { saxons, }
recruit "berber axemen" 0 requires factions { carthaginian, }
recruit "levy spearmen sassanid" 0 requires factions { eastern, }
recruit "steppe spearmen hun" 0 requires factions { hun, }
recruit "runaway slave spearmen" 0 requires factions { hun, }
recruit "steppe spearmen vandal" 0 requires factions { slavs, vandals, }
recruit "runaway slave spearmen" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, }
recruit "coastal levies" 0 requires factions { romano_british, }
recruit "limitanei" 0 requires factions { empire_west_rebels, empire_west, empire_east_rebels, empire_east, }
}
construction 1
cost 600
ttlement_min town
upgrades
{
militia_barracks
}
}
militia_barracks requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, }
{
capability
{
recruit "spear warband alemanni" 1 requires factions { burgundii, lombardi, alemanni, }
recruit "celtic spearman" 1 requires factions { celts, }
recruit "levy spearman frank" 1 requires factions { franks, }
recruit "levy spearman saxon" 1 requires factions { saxons, }
recruit "saxon keels" 0 requires factions { saxons, }
recruit "hillmen" 0 requires factions { carthaginian, }
recruit "berber axemen" 0 requires factions { carthaginian, } 论文格式规范
recruit "levy spearmen sassanid" 1 requires factions { eastern, }
recruit "steppe spearmen hun" 1 requires factions { hun, }
recruit "runaway slave spearmen" 0 requires factions { hun, }
recruit "steppe spearmen vandal" 1 requires factions { slavs, vandals, }
recruit "gothic spearmen" 0 requires factions { ostrogoths, goths, }