2023年4月18日发(作者:铝塑型材)HS官方HELP文档中英对照翻译
1、[ALT]+[R] toret your camera重置摄像机
2、AdjustEnvironment Brightness: [UP ARROW] (increa) and [DOWN ARROW] (decrea)
[LEFTARROW](slight decrea) and [RIGHT ARROW] (slightincrea). Adjusts the HDRIbrightness
(lightingintensity) on the model without affecting the HDRI imageappearance in your HyperShot
scene. This does
not affect the backplate image.
通过上下左右箭头对环境的亮度控制
3、Togg网络基础
le SelfShadowing on/off: [S]. Toggles object lf-shadowing (objects casting shadows
on themlves and other objects) on andoff.
自身阴影实时开关,可以快速放置模型到最好位置
4、Toggle Ground:[G]. Toggles the ground plane on and off.
G键平面化地板开关
5、RotateEnvironment Image: [CTRL]+left-click+drag. Rotates the HDRI image horizontallyabout the
scene’s center (y-axis). This allows you to reposition the lightsource and the reflections onto
the object in
realtime. The shadowswill update upon relea of the mou button.
旋转环境贴图
6、RetEnvironment Image Position: [CTRL]+[R]. Rets the HDRI image to its defaultposition.
[CTRL]+[R]重置环境贴图
7、模型的操作
• Unhide (show) allmodel parts: [CTRL+[U]. Displays all hidden 3D objects.
取消所有隐藏
• Moving objects on the ground plane (xz): [SHIFT] + [ALT] + LeftMou Button Click + Drag to
move the object on the ground plane or a planeparallel to the ground plane when the object is
not sitting on the
ground.
SHIFT+ALT+左键
平行于地面的移动
• Move objects up ordown (y): [SHIFT] + [ALT] + [Command]+ Left Mou Button Click + Drag to movethe
object up or down in the scene.
SHIFT+ALT+CTRL+左键
上下移动
• Rotate objectsaround y-axis (vertical up direction): [SHIFT] + [ALT] + Middle Mou ButtonClick
+ Drag to quickly rotate the object around the vertical axis in the scene(y-axis).
SHIFT+ALT+中键
平行于地面的旋转
• Rotate objects freely: [SHIFT] + [ALT] + [Command] + Middle MouButton Click + Drag to rotate
objects freely in the scene.
SHIFT+ALT+CTRL+中键
任意dj舞曲歌曲大全
的旋转
• Scale objects:[SHIFT] + [ALT] + Right Mou Button Click to scale the object.
SHIFT+ALT+右键
缩放模型
8、摄像机的操作
• Tumble camera: [ALT] - left-click+drag. Rotates the current camera about the center of the
HyperShot scene or around the camera’s defined rotation (look at) point.
左键旋转摄像机
• Pan camera: [ALT] - middle-click+drag (or [ALT]+right-click+drag). Translates (moves without
rotating) your
Camera in the current viewing plane while staying focud on the current “look at” point.
中间手掌移动摄像机
• Dolly camera: [ALT] - right-click+drag. Moves the camera to and from the object and the current
“look at”
point.
ALT+右键 前后推移摄像机 有时不行就用ALT+中键滚动
• Camera focal length (Zoom): [ALT]+scroll mou wheel. Changes the camera’s focal length. To
e the
effect, dolly the camera in or out after adjusting the focal length. The current value is captured
in the
camera tab, or can be en by displaying the heads-up display [H].
ALT+中键滚动
• Tilt camera: [CTRL]+[ALT]+scroll mou wheel. Rotates the camera about its own Z-axis (the
equivalent of spinning a camera around while keeping it in the same location with its lens
pointed in the same direction). The value is captured in the camera tab, and can be changed by
typing in any number (degrees).
CTRL+ALT+中间滚动 旋转画面
• Ret camera: [ALT]+[R]. Rets the current camera to its default position, orientation, and
focal
length. If you are retting a custom camera, then the camera will revert to the ttings it had
when
you created the camera.
ALT+R 重置摄像机
• Save camera: [ALT]+[C]. Saves a new custom camera to your HyperShot scene with the current
position.
[ALT]+[C] 保存摄像机
• Cycle through all cameras: [ALT]+[N]. Cycles through all of the cameras saved in your HyperShot
scene.
从保存的摄像机中切换,默认的有前后左右等几个
• Pick camera pivot point: [ALT]+[CTRL]+right-click. Select the point around which the camera
will
rotate (tumble).
选择中心视点
12、环境菜单
• Background Color:Clicking the Background Color button opens a standard color picker, which
allows you to specifya background color for your HyperShot scene. This color becomes visible
when you make theenvironment image invisible (e below). Note that the environment image
will continue tolight your scene and reflect in your object even though it is invisible.
背景颜色
• VisibleEnvironment: Checking the Visible Environment che斑斓是什么意思
ckbox makes the HDRIenvironment
image visible, andvice-versa. You can also toggle HDR visibility on and off by pressing [E].Turning
off the environmentallows your lected background color (e above) to appear.
可见背景,取消变成全黑的环境
• Brightness:拉萨攻略
E善良的句子
ntering a value in this field increas or decreas the brightness of
theenvironment
image on the 3Dobject(s) in your HyperShot scene. 1 is the default number. You can alsoincrea
the brightness bypressing [RIGHT ARROW] or decrea it by pressing [LEFT ARROW].
环境的亮度
• Gamma: Entering avalue in this field increas or decreas the gamma of the HDRI image on the
3D object(s) in yourHyperShot scene. 1 is the default number. Changing the gamma of the environment
images may take sometime to calculate. It is recommended that you change the gamma in
0.05 increments toevaluate the results.
HDRI的GAMMA值,与图像的不同
• Ground Shadows:Checking the Ground Shadows checkbox caus 3D objects in your HyperShot
scene to cast shadowson the ground. Clearing this checkbox results in the 3D objects casting no
shadow on the can also toggle this option by pressing [G].
开关地面的阴影,快捷键G
• Ground Reflections:Checking the Ground Reflecti垃圾的英语
ons checkbox caus the ground to reflect the
3D objects in yourscene.
地面的反射
• Flatten Ground:Checking the Flatten Ground checkbox flattens the bottom half of the
sphericalHDRI
image against theground level in your HyperShot scene. The sphere will take on a “gum drop”shape.
You will notice thatthe environment image may get distorted, which will affect how the
environmentis
reflected in theobject. Determine for yourlf bad on the environment whether this isdelivering
the
desired result. Thiscan be advantageous when creating images with a backplate. Flattening
theground is
usually notrecommended when working with a backplate洋务运动目的
image.
平面化地面,但是会破坏环境贴图
• Radius: Entering anumber in the Radius field increas or decreas the radius of the sphere
the
object(s) arepositioned in. The light intensity from the environment image will not changeon the
object(s), no matterthe sphere size.
环境的半径,改变大小,但不改变对物体的光照
HS中英对照
Environment环境
Environment 环境 Environment shading自我评价意见
环境阴影
Background color 背景颜色 地面阴影
Visible Environment 显示环境 Ground reflections 地面倒影
Brightness 亮度 Flatten ground 地面无光泽
Gamma 微克 Environment size 环境大小
Quality tting 质量设置 Qutput 输出
Samples求职经验
采样 Width 宽度
Ray bounces 光线反射 Height 高度
Anti aliasing level 反混淆水平 Lock aspects ratio 约束纵横比例
Shadow quality 阴影质量 Qutput format 输出格式
Global illuminations
quality
Pixels fitter Size 像素过滤大小 Save as 保持位置
High quality texture
ittering
Ground
shadows
Render 着色
球形照明质量 Include alpha channel 包含通道
高质量纹理过滤 Render image 还原图像