我的世界龙珠服务器配置文件修改,【更新】【龙珠】【DragonBlockC】配置文件修改...

更新时间:2023-07-22 19:45:58 阅读: 评论:0

我的世界龙珠服务器配置⽂件修改,【更新】【龙珠】
【DragonBlockC】配置⽂件修改...
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本帖最后由 wzg2534226689 于 2020-2-6 18:32 编辑
新⼈报道,⾸次发帖,欢迎补充
------------教程开始--------------
1.⾸先在Minecraft⽂件⽬录内找到.minecraft⽂件夹在其中找到config⽂件夹查找jinryuujrmcore.cfg⽂件进⾏修改
2.使⽤⽂本编辑软件打开,这⾥我使⽤的是Notepad++。
3.打开⽂档,进⾏修改。———————————————————————————————————————————————————————————————
———————————————————————————————————————————————————————————————
通⽤:
1.变⾝增幅⽆上限:# Server Sided! Allow Attributes Over Max Attribute limit with powerups
B:"Attributes Over Limit"=true  (true为开启 fal为关闭)简单来讲就是属性达到上限后仍可通过变⾝来增幅属性
2.融合:# Server Sided! If 'true' then Fusion will be available to u, If 'fal' then Fusion wont be usable. (For balancing
reasons default: fal)
B:"Fusion - Dance fusion"=true(true为开启 fal为关闭)可以控制融合这个技能能否使⽤
简易花灯
3.融合持续时间:# Server Sided! You can change the duration in minutes that a fusion can last. Time in minutes can be from
1 to 30 (default: 5)
I:"Fusion - Dance fusion - Fu Time"=20 (在1-30内进⾏修改)
4.融合后再次融合等待时间:# Server Sided! You can change the duration in minutes after a fusion has ended, how long one
can't perform fustion again. Time in minutes can be from 1 to 1000 (default: 10)
I:"Fusion - Dance fusion - NoFu Time"=10 (在1-1000内修改)
5.蓝界:# Server Sided! If 'true' then the Kaioken will be sustainable in any transformation, If 'fal' then Kaioken will be hard
to maintain with every transformation. (This WILL make the game more unbalanced. default: fal)
B:"Kaioken - Sustainable Super"=true(true为开启 fal为关闭)如果开启使⽤蓝界将不会扣除过多⾎量,只会扣除界王拳所需扣除的⾎
6.弗利萨变⾝增幅:# Server Sided! The numbers are meant to be in percetage with the minimum at 10% and maximum at
100,000%. Change only to your own responsibility! Having too high multiplier will cau glitches!
S:"Racial Skill Arcosian - Damage multiplier" <
Form0 80
Form1 100
Form2 120
Ultimate 400
God 500
(后⾯数字进⾏修改,数字是百分⽐,范围是10%-100000%)7.地球⼈变⾝增幅:# Server Sided! The numbers are meant to be in percetage with the minimum at 10% and maximum at 100,000%. Change only to your own responsibility! Having too high multiplier will cau glitches!S:"Racial Skill Human - Damage multiplier" <
Ba 300
Full 200
Buffed 230
God 300
(后⾯数字进⾏修改,数字是百分⽐,范围是10%-100000%)
8.那美克星⼈变⾝增幅:# Server Sided! The numbers are meant to be in percetage with the minimum at 10% and maximum at 100,000%. Change only to your own responsibility! Having too high multiplier will cau glitches!
S:"Racial Skill Namekian - Damage multiplier" <
Ba 150
Full 200
Giant 180
God 400
(后⾯数字进⾏修改,数字是百分⽐,范围是10%-100000%)
9.赛亚⼈变⾝增幅:# Server Sided! The numbers are meant to be in percetage with the minimum at 10% and maximum at 100,000%. Change only to your own responsibility! Having too high multiplier will cau glitches!
S:"Racial Skill Saiyan and Half-Saiyan - Damage multiplier" <
Ba 100
SS 120
SSG2 150
SSG3 160
SSFullPow 140
SS2 200
SS3 250
Oozaru 130
Golden 220
SSGod 300
SSB 400
SS4 420
大梁是哪个朝代
SSBE 500
(后⾯数字进⾏修改,数字是百分⽐,范围是10%-100000%)
10.⾃在极意功变⾝增幅:# Server Sided! The numbers are meant to be in percetage with the minimum at 10% and maximum at 100000%. Change only to your own responsibility! Having too high multiplier will cau glitches!
S:"Skill Ultra Instinct - Attribute multiplier" <
UI 750
(后⾯数字进⾏修改,数字是百分⽐,范围是10%-100000%)
11.⾃在极意功闪避率:# Server Sided! Auto dodging rate for Ultra Instinct state. Numbers are meant to be in percentage from 0 to 100 (default: 80)
I:"Skill Ultra Instinct - Dodge Rate"=80(后⾯数字进⾏修改,数字是百分⽐,范围是10%-100%)
12.⾃在极意功所需的赛亚⼈等级# Server Sided! Level Requirement to access the Ultra Instinct state. Equals or above the number will allow the state to be ud (default: 200).
I:"Skill Ultra Instinct - Level Requirement"=400
13.⾃在极意功后的副作⽤时间:# Server Sided! The time how long Status Effect Pain will be active after the Ultra Instinct got over becau of the heat bar. Duration is in minutes. Minimum 1 minute. (default: 10)
I:"Skill Ultra Instinct - Pain Duration"=1014.跳跃:# Server Sided! Mind Requirement is percentage bad. Values can be from 0.005 to 100 (default: 1.0)D:"Skill Jump Mind Requirement" <
0.01  (修改该技能所需⼼灵,范围0.005-1.0)
幼儿园春季学期工作计划
>
# Server Sided! Jump Skill costs changable.
I:"Skill Jump TP costs" <
2000  (修改该技能所需技能点)
15.冲刺:# Server Sided! Mind Requirement is percentage bad. Values can be from 0.005 to 100 (default: 1.0)
D:"Skill Dash Mind Requirement" <
窗帘杆安装
0.01
>(修改该技能所需⼼灵,范围0.005-1.0)
# Server Sided! Dash Skill costs changable.
I:"Skill Dash TP costs" <
2000(修改该技能所需技能点)
16飞⾏:# Server Sided! Mind Requirement is percentage bad. Values can be from 0.005 to 100 (default: 1.0)
D:"Skill Fly Mind Requirement" <
0.01
>(修改该技能所需⼼灵,范围0.005-1.0)
# Server Sided! Fly Skill costs changable.
I:"Skill Fly TP costs" <
2000(修改该技能所需技能点)
17.忍耐⼒:# Server Sided! Mind Requirement is percentage bad. Values can be from 0.005 to 100 (default: 1.0) D:"Skill Endurance Mind Requirement" <
0.01
>(修改该技能所需⼼灵,范围0.005-1.0)
# Server Sided! Endurance Skill costs changable.
I:"Skill Endurance TP costs" <
2000(修改该技能所需技能点)
>
18.极限解锁:# Server Sided! Mind Requirement is percentage bad. Values can be from 0.005 to 100 (default: 1.0) D:"Skill PotentialUnlock Mind Requirement" <
将心比心图片
0.01
>(修改该技能所需⼼灵,范围0.005-1.0)
# Server Sided! PotentialUnlock Skill costs changable.
I:"Skill PotentialUnlock TP costs" <
13(修改该技能所需技能点)
19.⽓感:# Server Sided! Mind Requirement is percentage bad. Values can be from 0.005 to 100 (default: 1.0) D:"Skill KiSen Mind Requirement" <
0.01
>(修改该技能所需⼼灵,范围0.005-1.0)
# Server Sided! KiSen Skill costs changable.
I:"Skill KiSen TP costs" <
借条范本2000(修改该技能所需技能点)
20.冥想:# Server Sided! Mind Requirement is percentage bad. Values can be from 0.005 to 100 (default: 1.0) D:"Skill Meditation Mind Requirement" <
0.01
>(修改该技能所需⼼灵,范围0.005-1.0)
# Server Sided! Meditation Skill costs changable.
I:"Skill Meditation TP costs" <
25(修改该技能所需技能点)
21.界王拳:# Server Sided! Mind Requirement is percentage bad. Values can be from 0.005 to 100 (default: 1.0)
D:"Skill Kaioken Mind Requirement" <
0.01
>(修改该技能所需⼼灵,范围0.005-1.0)
# Server Sided! Kaioken Skill costs changable.
学生心理健康教育
I:"Skill Kaioken TP costs" <
2000(修改该技能所需技能点)
22.神模式:# Server Sided! Mind Requirement is percentage bad. Values can be from 0.005 to 100 (default: 1.0) D:"Skill GodForm Mind Requirement" <
0.02
>(修改该技能所需⼼灵,范围0.005-1.0)
# Server Sided! GodForm Skill costs changable.
I:"Skill GodForm TP costs" <
1000000(修改该技能所需技能点)
23潜能释放:# Server Sided! Mind Requirement is percentage bad. Values can be from 0.005 to 100 (default: 1.0) D:"Skill OldKaiUnlock Mind Requirement" <
0.01
>(修改该技能所需⼼灵,范围0.005-1.0)
# Server Sided! OldKaiUnlock Skill costs changable.
I:"Skill OldKaiUnlock TP costs" <
15000(修改该技能所需技能点)
24.⽓护体:# Server Sided! Mind Requirement is percentage bad. Values can be from 0.005 to 100 (default: 1.0) D:"Skill KiProtection Mind Requirement" <
0.01
附件格式
>(修改该技能所需⼼灵,范围0.005-1.0)
# Server Sided! KiProtection Skill costs changable.
I:"Skill KiProtection TP costs" <
2000(修改该技能所需技能点)
25.⽓拳:# Server Sided! Mind Requirement is percentage bad. Values can be from 0.005 to 100 (default: 1.0) D:"Skill KiFist Mind Requirement" <
0.01
>(修改该技能所需⼼灵,范围0.005-1.0)
# Server Sided! KiFist Skill costs changable.
I:"Skill KiFist TP costs" <
2000(修改该技能所需技能点)

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