目录
阅读有关说明 4
常见变量、类及方法: 11
aph.analysis包: 12
唐伯虎点秋香经典台词
此包为图的分析提供了各种算法,例如最短路径和最小生成树 12
aph.canvas包: 12
此包包含了使用不同技术绘制graph的各种工具,例如:graphics2D、html、SVG、VML等 12
aph.io包 12
此包包含了输入输出所用到的所有类 12
aph.layout包 12
此包包含各种graph的布局 12
aph.layout.hierarchical 13
aph.del 13
aph.layout.hierarchical.stage 13
hogonal 13
del 13
*del 包: 13
此包包含定义graph model的各个类 13
*del 中mxCell类: 13
*del 中mxcellpath类: 13
*del 中mxGeometry类: 14
*del 中mxGraphModel类: 14
*del 中mxIgraphmodel接口: 14
*del包中AtomicGraphModelChange类: 16
*del 包中mxIcell接口: 16
*del 包中mxIcell接口: 16
ader包 17
此包包含的类有如下功能:使用SAX将一个编码过的mxGraphView转化为一个image,并且此过程不用创造一个graph model 17
aph.sharing 17
这个软件包包含了由多个客户端并发图编辑所需的所有类。 17
aph.swing包: 17
aph.swing.handler 包: 17
Class 17
aph.swing.util 包: 18
aph.swing.view 包: 18
aph.util 包: 19
aph.view包: 19
Mxcellstate类: 20
有关label的问题: 20
jgraphx
.......\l
.......\docs
.......\....\allclass-frame.html
.......\....\allclass-noframe.html
.......\....\com
.......\....\...\mxgraph
.......\....\...\.......\algebra
.......\....\...\.......\.......\class-u
.......\....\...\.......\.......\.........\mxConstantCostFunction.html
.......\....\...\.......\.......\.........\mxDistanceCostFunction.html
.......\....\...\.......\.......\.........\mxFibonacciHeap.html
.......\....\...\.......\.......\.........\mxFibonacciHeap.Node.html
.......\....\...\.......\.......\.........\mxGraphAlgebra.html
.......\....\...\.......\.......\.........\mxICostFunction.html
.......\....\...\.......\.......\.........\mxUnionFind.html
.......\....\...\.......\.......\.........\mxUnionFind.Node.html
.......\....\...\.......\.......\mxConstantCostFunction.html
.......\....\...\.......\.......\mxDistanceCostFunction.html
.......\....\...\.......\.......\mxFibonacciHeap.html
.......\....\...\.......\.......\mxFibonacciHeap.Node.html
.......\....\...\.......\.......\mxGraphAlgebra.html
.......\....\...\.......\.......\mxICostFunction.html
.......\....\...\.......\.......\mxUnionFind.html
.......\....\...\.......\.......\mxUnionFind.Node.html
.......\....\...\.......\.......\package-frame.html
.......\....\...\.......\.......\package-summary.html
.......\....\...\.......\.......\package-tree.html
.......\....\...\.......\.......\package-u.html
.......\....\...\.......\canvas
.......\....\...\.......\......\class-u
.......\....\...\.......\......\.........\mxBasicCanvas.html
.......\....\...\.......\......\.........\mxGraphics2DCanvas.html
.......\....\...\.......\......\.........\mxHtmlCanvas.html
.......\....\...\.......\......\.........\mxICanvas.html
.......\....\...\.......\......\.........\mxImageCanvas.html
.......\....\...\.......\......\.........\mxSvgCanvas.html
.......\....\...\.......\......\.........\mxVmlCanvas.html
.......\....\...\.......\......\mxBasicCanvas.html
.......\....\...\.......\......\mxGraphics2DCanvas.html
.......\....\...\.......\......\mxHtmlCanvas.html
.......\....\...\.......\......\mxICanvas.html
.......\....\...\.......\......\mxImageCanvas.html
.......\....\...\.......\......\mxSvgCanvas.html
.......\....\...\.......\......\mxVmlCanvas.html
.......\....\...\.......\......\package-frame.html
.......\....\...\.......\......\package-summary.html
.......\....\...\.......\......\package-tree.html
.......\....\...\.......\......\package-u.html
.......\....\...\.......\io
.......\....\...\.......\..\class-u
.......\....\...\.......\..\.........\mxCellCodec.html
.......\....\...\.......\..\.........\mxCodec.html
.......\....\...\.......\..\.........\mxCodecRegistry.html
.......\....\...\.......\..\.........\mxModelCodec.html
.......\....\...\.......\..\.........\mxObjectCodec.html
.......\....\...\.......\..\.........\mxStylesheetCodec.html
.......\....\...\.......\..\mxCellCodec.html
.......\....\...\.......\..\mxCodec.html
.......\....\...\.......\..\mxCodecRegistry.html
.......\....\...\.......\..\mxModelCodec.html
.......\....\...\.......\..\mxObjectCodec.html
.......\....\...\.......\..\mxStylesheetCodec.html
.......\....\...\.......\..\package-frame.html
qq自动回复内容 .......\....\...\.......\..\package-summary.html
.......\....\...\.......\..\package-tree.html
.......\....\...\.......\..\package-u.html
.......\....\...\.......\layout
.......\....\...\.......\......\class-u
法人任命书 .......\....\...\.......\......\.........\mxCircleLayout.html
.......\....\...\.......\......\.........\mxGraphLayout.html
.......\....\...\.......\......\.........\mxIGraphLayout.html
.......\....\...\.......\......\.........\mxPartitionLayout.html
国家为什么不整治国足 .......\....\...\.......\......\.........\mxStackLayout.html
.......\....\...\.......\......\mxCircleLayout.html
.......\....\...\.......\......\mxGraphLayout.html
.......\....\...\.......\......\mxIGraphLayout.html
.......\....\...\.......\......\mxPartitionLayout.html
.......\....\...\.......\......\mxStackLayout.html
.......\....\...\.......\......\package-frame.html
.......\....\...\.......\......\package-summary.html
.......\....\...\.......\......\package-tree.html
.......\....\...\.......\......\package-u.html
.......\....\...\.......\model
.......\....\...\.......\.....\class-u
.......\....\...\.......\.....\.........\mxCell.html
.......\....\...\.......\.....\.........\mxCellPath.html
.......\....\...\.......\.....\.........\mxGeometry.html
.......\....\...\.......\.....\.........\mxGraphModel.Filter.html
.......\....\...\.......\.....\.........\mxGraphModel.html
.......\....\...\.......\.....\.........\ChildChange.html
.......\....\...\.......\.....\.........\CollapChange.html
.......\....\...\.......\.....\.........\GeometryChange.html
.......\....\...\.......\.....\.........\RootChange.html
.......\....\...\.......\.....\.........\StyleChange.html
.......\....\...\.......\.....\.........\TerminalChange.html
.......\....\...\.......\.....\.........\ValueChange.html
.......\....\...\.......\.....\.........\VisibleChange.html
.......\....\...\.......\.....\.........\mxICell.html
阅读有关说明
.......\....\...\.......\.....\.........\mxIGraphModel.html虽然许多主要API是通过mxGraph类调用,记住mxGraphModel是存储您的图形数据结构的根本对象。
mxCell复制了model的许多方法,使用它们的主要不同在于:利用缺憾美model的方法创建适当的事件通知和撤消;利用cell使其变化但不记录变化。也就是说你要用model来了编辑API,除非你遇到了这个机制的具体问题。
当你创建一个新的cell时候,有三个部分需要来构造:value、geometry和style;
mxStyleSheet:类似于css样式表
林业工程师1. A new style called 'ROUNDED' has been created, to apply this to a vertex:
Object v1 = graph.inrtVertex(parent, null, "Hello", 20, 20, 80, 30, "ROUNDED");
2. To create a new vertex with the ROUNDED style, overriding the stroke and fill colors:
Object v1 = graph.inrtVertex(parent, null, "Hello", 20, 20, 80, 30, "ROUNDED;strokeCo
lor=red;fillColor=green");
3. To create a new vertex with no global style, but with local stroke and fill colors:
Object v1 = graph.inrtVertex(parent, null, "Hello", 20, 20, 80, 30, ";strokeColor=red;fillColor=green");
4. To create a vertex that us the defaultVertex style, but a local value of the fill color:
Object v1 = graph.inrtVertex(parent, null, "Hello", 20, 20, 80, 30, "defaultVertex;fillColor=blue");
∙ mxGraph.tCellStyle(style, cells) – Sets the style for the array of cells, encapsulated in a begin/end update.
∙ CellStyle(cell) – Returns the style for the specified cell, merging the styles from any local style and the default style for that cell type. 、
一、坐标在无关位置中:黄山奇石课后反思
用如果造句
如上是节点中x与y的意思:child相对于parent的x和y
Non-relative edge label positioning
如上是边中坐标的意思:在其label的左上角
二、坐标在相关位置中
Relative vertex positions
对于相对模式的顶点,第(x,y)是沿着父辈细胞的(宽度的比例,高)在细胞的来源所在。 (0,0)是与父同根同源,(1,1)置于父右下角的起源。同样的相对定位扩展低于0及以上两个方面1。这个定位是非常有用的儿童细胞保持相对固定的整体父单元尺寸。
最后,在相对模式标签palced优势的基础上,从边缘的中心位置。的x坐标是从边缘源端的相对距离为-1,到边的目标年底,1。在y协调是偏离正交边缘的像素。下图显示的x值,y对于不同模式相对优势的标签。请注意,对于一个直边,计算简单。对于那些有多个控制点的边缘,边缘要追溯到沿段(1段是六月底的点和线/或控制点)找到正确沿着边缘的距离。在y值是正交偏移的部分。