BerconMapsMAX纹理插件

更新时间:2023-07-13 22:16:57 阅读: 评论:0

BerconMaps是MAX的一个免费纹理插件,不过是很强大的!!下面是转自官网的介绍啊
2011-8-8 21:54 上传下载附件(129.05 KB)
3D wood map that allows y The patterns are truly 3-dimension金桔柠檬水的做法
Noi
3D noi map that offers you all well-known noi
patterns such as Perlin, Worley and Simplex.
Support for large number of fractal options such as fBm and Turbulence.
With distortion and mapping all parameters from Size to Fractal Levels you get infinite number of
different patterns.
粉紫色的图片More information about Noi
2011-8-8 21:54 上传 下载附件 (84.63 KB)
2011-8-8
世界钢琴名曲下载附件 (84.63 KB)
Tile
The only 2D map of the group offers all common brick
patterns and their variations.
Advanced UVW mapping options allows you to map
bitmaps into tiles.
Rounding and smoothing corners ensures that the map works perfectly in bump mapping and displacement.
More information about Tile
Gradient
Combines features of 3ds Max's own Gradient
Ramp, Falloff and Particle Age maps and expands
卡通设计them even further.
Allows you easily to control color variation
西餐牛排
between objects and particles.
Fully animatable and Maxscriptable gradient that
is lightning fast to render.
More information about Gradient
2011-8-8 21:54 上传
下载附件(195.99 KB)
2011-8-8 21:54 上传下载附件(130.09 KB)
Distortion Allows you to distort any and all 3ds Max's
texture maps with other maps. This feature is also integrated in all of my other maps to distort only their pattern and not any
submaps they may be using.
More information about Distortion
The maps allow you to do nearly everything
you've ever imagined to do with prodecural
textures.
For more detailed descriptions and instructions
for each map you can check the Help ction
Install
Copy the correct file into your 3dsmax plugins folder (for example: C:\Program Files\Autodesk\3ds Max 2008\plugins). After this you can find the maps in your material editor just like every other 3ds max map.
Error when launching 3ds Max
If you get error while starting max once you've copied the correct version (32/64) of the file into your
plugins folder you need to instal Microsoft Visual C++ 2005 SP1 Redistributable Package, its a small file and doesn't require VS2005 or anything.
Download 32/64 bit MS VC++ 2005 SP1 Redistributable Package from here.
Source code
Included in the download above.
水蛭功效Help
华蟾素的副作用
Click here to e help ction.
Ur Interface
Click here to view how the maps look in material editor.
Supported renderers
Scanline, finalRender, VRay and Brazil. mental ray is NOT supported, it would take me too much time to do the conversion. Maps are open source so if somebody really really wants the maps on
mental ray, they can be ported by anybody.
Version history:
05.11.2010 - 3.01
- Fixed Tile map requiring manual update to show up correctly after loading scene (fixes Distributed Rendering problems too I hope)
- Added version tag to coordinate rollout so you can check which version you are currently running
06.06.2010 - 3.0
- Major chances that make the maps uncompatible with older 2.0 version maps
- See all changes in the "" file that is included in the download
16.04.2009 - 2.0b Relead (Max 2010 version)
- The Gradient reting fix is NOT included in Max 2010 2.0b version
12.01.2009 - 2.0b Relead (Max 9, 2008 and 2009 versions)
- Fixed curve in Noi and Gradient, it failed to save with scene林清玄散文集
- Fixed reting gradient, which left current key lected although it might have been removed.
11.01.2009 - 2.0 Relead (Max 9, 2008 and 2009 versions)
- Redesigned the Gradient map
- BerconNoi: Fixed bug that disabled Perlin (Old) noi.
- BerconNoi, Tile, Wood: Fixed incorrect subanim names
- BerconTile: Fixed bug with distortion

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