混合模式(BlendingMode)

更新时间:2023-07-06 02:52:24 阅读: 评论:0

混合模式(BlendingMode)
The blending mode menu is subdivided into eight categories bad on similarities between the results of the blending modes. The category names do not appear in the interface; the categories are simply parated by dividing lines in the menu.
混合模式的菜单基于混合结果之间的相似性被细分为8个类别,类别名称不会显⽰在界⾯中,⽽是通过菜单中的分割线进⾏简单划分。
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N o rma l c a tego r y
Normal, Dissolve, Dancing Dissolve. The result color of a pixel is not affected by the color of the underlying pixel unless Opacity is less than 100% for the source layer. The Dissolve blending modes turn some of the pixels of the source layer transparent.
正常类别
正常、溶解、动态溶解。像素的结果颜⾊不会影响下⽅的图层,除⾮源图层不透明度⼩于100%。溶解模式会使源图层的⼀些像素变透明。Subtra c tive c a tego r y
Subtr a
Darken, Multiply, Color Burn, Classic Color Burn, Linear Burn, Darker Color. The blending modes tend to darken colors,some by mixing colors in much the same way as mixing colored pigments in paint.
减少类别
变暗、正⽚叠底、颜⾊加深、经典颜⾊加深、线性加深、变暗。这些混合模式会使颜⾊变暗,其中⼀些混合颜⾊的⽅式与绘画中混合颜料的⽅式相同。
Additive c a tego r y
Add, Lighten, Screen, Color Dodge, Classic Color Dodge, Linear Dodge, Lighter Color. The blending modes tend to lighten colors, some by mixing colors in much the same way as mixing projected light.
增加类别
相加、变亮、滤⾊、颜⾊减淡、经典颜⾊减淡、线性减淡、浅⾊。这些混合模式会使颜⾊变亮,其中⼀些混合颜⾊的⽅式与投影灯的混合模式相同。企业宗旨
Co m plex c a tego r y
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Overlay, Soft Light, Hard Light, Linear Light, Vivid Light, Pin Light, Hard Mix. The blending modes perform different
operations on the source and underlying colors depending on whether one of the colors is lighter than 50% gray.
复合类别
叠加、柔光、强光、线性光,亮光、点光、纯⾊混合。这些混合模式会在源图层与下⽅图层表现出不同的效果,取决于图层中的颜⾊是否要亮于50%的灰⾊。
Differenc e c a tego r y
Difference, Classic Difference, Exclusion, Subtract, Divide. The blending modes create colors bad on the differences between the values of the source color and the underlying color.
差值类别
差值、经典差值、排除、相减、相除。这些混合模式基于源图层与下⽅图层颜⾊的差值⽣成颜⾊。
H SL c a tego r y
Hue, Saturation, Color, Luminosity. The blending modes transfer one or more of the components of the HSL reprentation of color (hue, saturation, and luminosity) from the underlying color to the result color.
⾊相、饱和度、亮度类别
⾊相、饱和度、颜⾊、亮度。这些混合模式可改变⼀个或多个HSL颜⾊表现的部分(⾊相、饱和度、亮度)从下⽅图层颜⾊到结果颜⾊。
Ma tte c a tego r y
Stencil Alpha, Stencil Luma, Silhouette Alpha, Silhouette Luma. The blending modes esntially convert the source layer into a matte for all underlying layers.
遮罩类别
模板Alpha,模板亮度,轮廓Alpha,轮廓亮度。这些混合模式从根本上将源图层转变为遮罩,以便下⽅图层使⽤。
The stencil and silhouette blending modes u either the alpha channel or luma values of a layer to affect the alpha channel of all layers beneath the layer. Using the blending modes differs from using a track matte, which affects only one layer. Stencil modes cut through all layers, so that you can, for example, show multiple layers through the alpha channel of the stencil layer. Silhouette modes block out all layers below the layer with the blending mode applied, so you can cut a hole through veral layers at once. To keep the silhouette and stencil blending modes from cutting through or blocking all layers underneath, precompo the layers that you want to affect and nest them in your composition.
模板类混合模式和轮廓类混合模式通过使⽤⼀个图层alpha通道或者亮度值来影响下⽅所有图层的alpha通道。使⽤这些混合模式不同于使⽤轨道蒙版,后者只影响⼀个图层,⽽模板模式会影响所有图层,这样你就可以通过模板图层的alpha通道来展⽰多个图层。轮廓模式会遮盖住添加了此种混合模式图层下⾯所有的图层,这样你就可以⽴即在多个图层上剪出⼀个洞。为了防⽌这两种混合模式穿过或阻挡下⽅的所有图层,在你想⽣效的图层上预合成或者将合成嵌套。
Blending mode descriptions
混合模式描述
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Normal:The result color is the source color. This mode ignores the underlying color. Normal is the default mode.
正常:结果颜⾊即源颜⾊,这个模式会忽略下层颜⾊,正常是默认模式。
Dissolve:The result color for each pixel is either the source color or the underlying color. The probability that the result color is the source color depends on the opacity of the source. If opacity of the source is 100%, then the result color is the source color. If opacity of the source is 0%,then the result color is the underlying color. Dissolve and Dancing Dissolve do not work
on 3D layers.
溶解:结果颜⾊的每个像素为源图层颜⾊或下层颜⾊。结果颜⾊显⽰为源图层的可能性取决于源图层的不透明度。如果源图层的不透明度是100%,结果颜⾊就是源图层的颜⾊,如果源图层不透明度是0,结果颜⾊就是下层颜⾊。溶解和抖动溶解⽆法在3D图层下⼯作。
Dancing Dissolve:Same as Dissolve, except that the probability function is recalculated for each frame, so the result varies over time.
抖动溶解:与溶解相同,区别在于概率函数每⼀帧都要重新计算,所以结果随着时间变化⽽变化。
Darken:Each result color channel value is the lower (darker) of the source color channel value and the corresponding underlying color channel value.
变暗:每⼀个结果颜⾊的通道数值是通过选择源颜⾊通道数值与相应的下层颜⾊通道数值较暗的那⼀个。
Multiply:For each color channel, multiplies source color channel value with underlying color channel value and divides by maximum value for 8-bpc, 16-bpc, or 32-bpc pixels, depending on the color depth of the project. The result color is never brighter than the original. If either input color is black, the result color is black. If either input color is white, the result color is the other input color. This blending mode simulates drawing with multiple marking pens on paper or placing multiple gels in front of a light. When blending with a color other than black or white, each layer or paintstroke with this blending mode results in a darker color.
相乘(正⽚叠底):将源颜⾊通道中的每⼀个颜⾊通道数值乘以与之对应的下层颜⾊通道数值,并且根据⼯程的颜⾊位深除以8位、16位、32位像素的最⼤的数值。得到的结果永远不会亮于原始颜⾊。如果插⼊的颜⾊为⿊⾊,结果也是⿊⾊,如果插⼊的颜⾊为⽩⾊,结果为其他所插⼊的颜⾊。这种混
合模式⽤来模拟⽤多个马克笔在纸上绘图或者将多个滤光板放置在光线前,当与除了⿊⽩两种颜⾊混合时,每⼀个带有此混合模式的图层会有更深的颜⾊。
Color Burn:The result color is a darkening of the source color to reflect the underlying layer color by increasing the contrast. Pure white in the original layer does not change the underlying color.
颜⾊加深:结果颜⾊是将源颜⾊变暗,以通过增加对⽐度来反映基础图层颜⾊。原始图层中的纯⽩⾊不会更改下层图层颜⾊。
Classic Color Burn:The Color Burn mode from After Effects 5.0 and earlier, renamed Classic Color Burn. U it to prerve compatibility with older projects; otherwi, u Color Burn.
经典颜⾊加深:After Effects 5.0 和更低版本中的“颜⾊加深”模式已重命名为“经典颜⾊加深”。使⽤它可保持与早期⼯程的兼容性;也可使⽤“颜⾊加深”。
Linear Burn:The result color is a darkening of the source color to reflect the underlying color. Pure white produces no change.
线性加深:结果颜⾊是源颜⾊变暗以反映基础颜⾊。纯⽩⾊不会⽣成任何变化。
Darker Color:Each result pixel is the color of darker of the source color value and the corresponding underlying color value. Darker Color is similar to Darken, but Darker Color does not operate on individual color channels.
深⾊:每个结果像素是源颜⾊值和相应的基础颜⾊值中的较深颜⾊。“深⾊”类似于“变暗”,但是“深⾊”不对各个颜⾊通道执⾏操作。
Add:Each result color channel value is the sum of the corresponding color channel values of the source color and underlying color. The result color is never darker than either input color.
相加:每个结果颜⾊通道值是源颜⾊和基础颜⾊的相应颜⾊通道值的和。结果颜⾊绝不会⽐任⼀输⼊颜⾊深。
Lighten:Each result color channel value is the higher (lighter) of the source color channel value and the corresponding underlying color channel value.
变亮:每个结果颜⾊通道值是源颜⾊通道值和相应的基础颜⾊通道值中的较⾼者(较亮者)。
Screen:Multiplies the complements of the channel values, and then takes the complement of the result. The result color is never darker than either input color. Using the Screen mode is similar to pr
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ojecting multiple photographic slides
simultaneously onto a single screen.
滤⾊:乘以通道值的补⾊,然后获取结果的补⾊。结果颜⾊绝不会⽐任⼀输⼊颜⾊深。使⽤“滤⾊”模式类似于同时将多个照⽚幻灯⽚投影到单个屏幕上。
Color:Dodge The result color is a lightening of the source color to reflect the underlying layer color by decreasing the contrast. If the source color is pure black, the result color is the underlying color.
颜⾊减淡:结果颜⾊是源颜⾊变亮,以通过减⼩对⽐度来反映基础图层颜⾊。如果源颜⾊是纯⿊⾊,则结果颜⾊是基础颜⾊。
一射之地
Classic Color Dodge:The Color Dodge mode from After Effects 5.0 and earlier, renamed Classic Color Dodge. U it to prerve compatibility with older projects; otherwi, u Color Dodge.
经典颜⾊减淡:After Effects 5.0 和更低版本中的“颜⾊减淡”模式已重命名为“经典颜⾊减淡”。使⽤它可保持与早期项⽬的兼容性;也可使⽤“颜⾊减淡”。
Linear Dodge:The result color is a lightening of the source color to reflect the underlying color by increasing the brightness. If the source color is pure black, the result color is the underlying color.
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线性减淡:结果颜⾊是源颜⾊变亮,以通过增加亮度来反映基础颜⾊。如果源颜⾊是纯⿊⾊,则结果颜⾊是基础颜⾊。
Lighter Color:Each result pixel is the color of lighter of the source color value and the corresponding underlying color value. Lighter Color is similar to Lighten, but Lighter Color does not operate on individual color channels.
浅⾊:每个结果像素是源颜⾊值和相应的基础颜⾊值中的较亮颜⾊。“浅⾊”类似于“变亮”,但是“浅⾊”不对各个颜⾊通道执⾏操作。
Overlay:Multiplies or screens the input color channel values, depending on whether or not the underlying color is lighter than 50% gray. The result prerves highlights and shadows in the underlying layer.长胖的方法
叠加:将输⼊颜⾊通道值相乘或对其进⾏滤⾊,具体取决于基础颜⾊是否⽐ 50% 灰⾊浅。结果保留基础图层中的⾼光和阴影。
Soft Light:Darkens or lightens the color channel values of the underlying layer, depending on the source color. The result is similar to shining a diffud spotlight on the underlying layer. For each col
or channel value, if the source color is lighter than 50% gray, the result color is lighter than the underlying color, as if dodged. If the source color is darker than 50% gray, the result color is darker than the underlying color, as if burned. A layer with pure black or white becomes markedly darker or lighter, but does not become pure black or white.
柔光使基础图层的颜⾊通道值变暗或变亮,具体取决于源颜⾊。结果类似于漫射聚光灯照在基础图层上。对于每个颜⾊通道值,如果源颜⾊⽐50%灰⾊浅,则结果颜⾊⽐基础颜⾊浅,就好像减淡⼀样。如果源颜⾊⽐ 50% 灰⾊深,则结果颜⾊⽐基础颜⾊深,就好像加深⼀样。具有纯⿊⾊或⽩⾊的图层明显变暗或变亮,但是没有变成纯⿊⾊或⽩⾊。
Hard Light:Multiplies or screens the input color channel value, depending on the original source color. The result is similar to shining a harsh spotlight on the layer. For each color channel value, if the underlying color is lighter than 50% gray, the layer lightens as if it were screened. If the underlying color is darker than 50% gray, the layer darkens as if it were multiplied. This mode is uful for creating the appearance of shadows on a layer.
强光:将输⼊颜⾊通道值相乘或对其进⾏滤⾊,具体取决于原始源颜⾊。结果类似于耀眼的聚光灯照在图层上。对于每个颜⾊通道值,如果基础颜⾊⽐50% 灰⾊浅,则图层变亮,就好像被滤⾊⼀样。如果基础颜⾊⽐ 50% 灰⾊深,则图层变暗,就好像被相乘⼀样。此模式⽤于在图层上创建阴影外观。
Linear Light:Burns or dodges the colors by decreasing or increasing the brightness, depending on the underlying color. If the underlying color is lighter than 50% gray, the layer is lightened becau the brightness is incread. If the underlying color is darker than 50% gray, the layer is darkened becau the brightness is decread.
线性光:通过减⼩或增加亮度来加深或减淡颜⾊,具体取决于基础颜⾊。如果基础颜⾊⽐ 50% 灰⾊浅,则图层变亮,因为亮度增加。如果基础颜⾊⽐50% 灰⾊深,则图层变暗,因为亮度减⼩。
Vivid Light:Burns or dodges the colors by increasing or decreasing the contrast, depending on the underlying color. If the underlying color is lighter than 50% gray, the layer is lightened becau the contrast is decread. If the underlying color is darker than 50% gray, the layer is darkened becau the contrast is incread.
亮光通过增加或减⼩对⽐度来加深或减淡颜⾊,具体取决于基础颜⾊。如果基础颜⾊⽐ 50% 灰⾊浅,则图层变亮,因为对⽐度减⼩。如果基础颜⾊⽐ 50% 灰⾊深,则图层变暗,因为对⽐度增加。
Pin Light:Replaces the colors, depending on the underlying color. If the underlying color is lighter than 50% gray, pixels
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darker than the underlying color are replaced, and pixels lighter than the underlying color do not change. If the underlying
color is darker than 50% gray, pixels lighter than the underlying color are replaced, and pixels darker than the underlying color do not change.
点光根据基础颜⾊替换颜⾊。如果基础颜⾊⽐ 50% 灰⾊浅,则替换⽐基础颜⾊深的像素,⽽不改变⽐基础颜⾊浅的像素。如果基础颜⾊⽐ 50%灰⾊深,则替换⽐基础颜⾊浅的像素,⽽不改变⽐基础颜⾊深的像素。
Hard Mix:Enhances the contrast of the underlying layer that is visible beneath a mask on the source layer. The mask size determines the contrasted area; the inverted source layer determines the center of the contrasted area.
纯⾊混合:提⾼源图层上蒙版下⾯的可见基础图层的对⽐度。蒙版⼤⼩确定对⽐区域;反转的源图层确定对⽐区域的中⼼。
Difference:For each color channel, subtracts the darker of the input values from the lighter. Painting with white inverts the backdrop color; painting with black produces no change.If you have two layers with an identical visual element that you want
鸭血孕妇可以吃吗to align, place one layer on top of the other and t the blending mode of the top layer to Difference. Then, you can move one layer or the other until the pixels of the visual element that you want to line up are all black—meaning that the differences between the pixels are zero and therefore the elements are stacked exactly on top of one another.
差值:对于每个颜⾊通道,从浅⾊输⼊值中减去深⾊输⼊值。使⽤⽩⾊绘画会反转背景颜⾊;使⽤⿊⾊绘画不会⽣成任何变化。如果要对齐两个图层中的相同视觉元素,请将⼀个图层放置在另⼀个图层上⾯,并将顶端图层的混合模式设置为“差值”。然后,您可以移动⼀个图层或另⼀个图层,直到要排列的视觉元素的像素都是⿊⾊,这意味着像素之间的差值是零,因此⼀个元素完全堆积在另⼀个元素上⾯。
Classic Difference:The Difference mode from After Effects 5.0 and earlier, renamed Classic Difference. U it to prerve compatibility with older projects; otherwi, u Difference.
经典差值:After Effects 5.0 和更低版本中的“差值”模式已重命名为“经典差值”。使⽤它可保持与早期项⽬的兼容性;也可使⽤“差值”。
Exclusion:Creates a result similar to but lower in contrast than the Difference mode. If the source color is white, the result color is the complement of the underlying color. If the source color is black, t
he result color is the underlying color.
排除:创建与“差值”模式相似但对⽐度更低的结果。如果源颜⾊是⽩⾊,则结果颜⾊是基础颜⾊的补⾊。如果源颜⾊是⿊⾊,则结果颜⾊是基础颜⾊。
Subtract:Subtracts the source color from the underlying color. If the source color is black, the result color is the underlying color. Result color values can be less than 0 in 32-bpc projects.
相减:从基础颜⾊中减去源颜⾊。如果源颜⾊是⿊⾊,则结果颜⾊是基础颜⾊。在 32-bpc 项⽬中,结果颜⾊值可以⼩于 0。
Divide:Divides underlying color by source color. If the source color is white, the result color is the underlying color. Result color values can be greater than 1.0 in 32-bpc projects.
相除:基础颜⾊除以源颜⾊。如果源颜⾊是⽩⾊,则结果颜⾊是基础颜⾊。在 32-bpc 项⽬中,结果颜⾊值可以⼤于 1.0。
Hue:Result color has luminosity and saturation of the underlying color, and the hue of the source color.
⾊相:结果颜⾊具有基础颜⾊的发光度和饱和度以及源颜⾊的⾊相。
Saturation:Result color has luminosity and hue of the underlying color, and the saturation of the source color.
饱和度:结果颜⾊具有基础颜⾊的发光度和⾊相以及源颜⾊的饱和度。
Color:Result color has luminosity of the underlying color, and hue and saturation of the source color. This blending mode prerves the gray levels in the underlying color. This blending mode is uful for coloring grayscale images and for tinting color images.

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