c#中的⾼级语法(.Net4)
⾼级语法
委托
委托就是指针函数,委托的定义与类的属性定义类似都必须在类的⽅法体进⾏。
相差读音委托的定义: class Program { //定义委托:委托不能在⽅法体内定义。 public delegate string PrintSomething(string data); static void Main(string[] args) { } } 使⽤委托: static void Main(string[] args) { //HelloWorld级别的委托 PrintSomething PrintFruit = new PrintSomething(Do_1); Console.WriteLine(PrintFruit("123")); } 执⾏结果: you want to print the data:123
委托数组
class Program { //定义委托数组 public delegate void BlukPrintSomething(); static void Main(string[] args) { //委托数组BlukPrintSomething[] bluckPrintSomething = new BlukPrintSomething[3]{
BlukPrintSomething_1,BlukPrintSomething_2,BlukPrintSomething_3 }; foreach (BlukPrintSomething bps in bluckPrintSomething) { bps(); } Console.ReadKey(); } static void BlukPrintSomething_1() { Cons
ole.WriteLine("Apple"); } static void BlukPrintSomething_2() { Console.WriteLine("Orange"); } static void BlukPrintSomething_3() {
Console.WriteLine("Banana"); } }
Action<T>和Func<T>
这两个类型可以理解为便捷委托,Action<T>代表没返回值的委托。Func<T>代表有返回值的委托。
it人才class Program { static void Main(string[] args) { //Action<T> 和Func<T> 委托 //Action<T> 就是⼀个便捷类型,让我们省去了定义⼀个委托类型的步骤 //Action<string,string> tmp 等效于delegate void myDelegate(string, string) Do_2(Do_3); //Func<T>也是⼀个便捷类型,只不过该类型能具有返回值 //Func<int,string>等效与 delegate string myDelegate(int)
Console.WriteLine(Do_4(Do_5)); Console.ReadKey(); } static string Do_1(string data) { return "you want to print the data:" + data; } static void Do_2(Action<string,string,string,string> data) { data("1", "2", "3", "4"); } static void Do_3(string d1, string
d2, string d3, string d4) { Console.WriteLine(d1 + d2 + d3 + d4); } static string Do_4(Func<string,string,string,string,string> data) { return data("1", "2", "3", "4"); } static string Do_5(
二胡十大名曲string d1, string d2, string d3, string d4) { return d1 + "|" + d2 + "|" + d3 + "|" + d4; } }//class
多播委托
⼀个函数委托绑定多个实现函数,调⽤⼀个委托则可以调⽤绑定在该委托上的所有实现函数。
class Program { static void Main(string[] args) { BlukPrintSomething bluckPrintSomething = new
BlukPrintSomething(BlukPrintSomething_1); bluckPrintSomething += BlukPrintSomething_2; bluckPrintSomething += BlukPrintSomething_3; bluckPrintSomething(); Console.ReadKey(); } static void BlukPrintSomething_1() {
Console.WriteLine("Apple"); } static void BlukPrintSomething_2() { Console.WriteLine("Orange"); } static void BlukPrintSomething_3() { Console.WriteLine("Banana"); } } 执⾏结果: Apple Orange Banana
匿名⽅法
告归不长期保存的⽅法,也许只能使⽤⼀次。对那些只使⽤⼀次的⽅法,主要⽤来解决程序在运⾏时的需求。
class Program { public delegate void BlukPrintSomething(); static void Main(string[] args) { BlukPrintSomething bluk = delegate() { Console.WriteLine("niming func!"); }; bluk(); Console.ReadKey(); } } 执⾏结果: niming func!
Lambada表达式
Lambada表达式就是⼀个便捷的匿名函数。"=>"箭头左边是传进匿名函数的参数,⽽右边则是处理参数的逻辑。
class Program { public delegate string PrintSomething(string data); static void Main(string[] args) { PrintSomething printSomething = a => string.Format("this data:{0} if from Lambada", a); Console.WriteLine(printSomething("GB")); Console.ReadKey(); } } 执⾏结果: this data:GB if from Lambada
事件
事件与委托类似,不同的是事件会将调⽤则及调⽤环境作为参数传递给绑定的处理程序。
class Program { //定义事件 //不接受参数的事件 public static event EventHandler NotifyAnyone; //接受⼀个参数的事件 public static event EventHandler<GhostEventArgs> NotifyAnyone2; static void Ma
in(string[] args) { //事件 //为事件添加订阅者,这个是匿名的订阅者 NotifyAnyone += delegate(object nder, EventArgs e) { Console.WriteLine("NotifyAnyone event is trigger!"); }; NotifyAnyone(new object(),new EventArgs()); //添加订阅或取消订阅。这⾥.Net已经将观察者模式很好的结合起来了。
NotifyAnyone += NotifyAnyoneNoParam_1; NotifyAnyone += NotifyAnyoneNoParam_2; NotifyAnyone += NotifyAnyoneNoParam_3; NotifyAnyone(new object(), new EventArgs()); Console.WriteLine(); NotifyAnyone -= NotifyAnyoneNoParam_3; NotifyAnyone(new object(), new EventArgs()); //带参数的事件订阅与取消 GhostEventArgs e1 = new GhostEventArgs(); e1.FireTime = DateTime.Now; NotifyAnyone2 += NotifyAnyoneHaveParam_1; NotifyAnyone2 += NotifyAnyoneHaveParam_2; NotifyAnyone2 += NotifyAnyoneHaveParam_3; NotifyAnyone2(new object(), e1);
Console.WriteLine(); NotifyAnyone2 -= NotifyAnyoneHaveParam_3; NotifyAnyone2(new object(), e1); Console.ReadKey(); } static void NotifyAnyoneNoParam_1(object nder, EventArgs e) { Console.WriteLine(" Event NotifyAnyoneNoParam_1 Was Trigger!"); } static void NotifyAnyoneNoParam_2(object nder, EventArgs e) { Console.WriteLine(" Event NotifyAnyoneNoParam_2 Was Trigger!"); } static void NotifyAnyoneNoParam_3(object nder, EventArgs e) {
Console.WriteLine(" Event NotifyAnyoneNoParam_3 Was Trigger!"); } static void NotifyAnyoneHaveParam_1(object nder, GhostEventArgs e) { Console.WriteLine(string.Format("this event is trigger on {0}", e.FireTime)); } static void NotifyAnyoneHaveParam_2(object nder, GhostEventArgs e) { Console.WriteLine(string.Format("this event is trigger on {0}", e.FireTime)); } static void NotifyAnyoneHaveParam_3(object nder, GhostEventArgs e) {
Console.WriteLine(string.Format("this event is trigger on {0}", e.FireTime.ToString())); } } GhostEventArgs: class GhostEventArgs:EventArgs { public DateTime FireTime { get; t; } } 执⾏结果: NotifyAnyone event is trigger! NotifyAnyone event is trigger! Event NotifyAnyoneNoParam_1 Was Trigger! Event NotifyAnyoneNoParam_2 Was Trigger! Event NotifyAnyoneNoParam_3 Was Trigger! NotifyAnyone event is trigger! Event NotifyAnyoneNoParam_1 Was Trigger! Event NotifyAnyoneNoParam_2 Was Trigger! this event is trigger on 2012/2/23 15:50:22 this event is trigger on 2012/2/23 15:50:22 this event is trigger on 2012/2/23 15:50:22 this event is trigger on 2012/2/23 15:50:22 this event is trigger on 2012/2/23 15:50:22
动态语⾔(DynamicObject)
Var类型与dynamic类型的区别:Var类型在为其赋值前类型不确定,但赋值后类型则定下来了不能进⾏修改。⽽Dynamic类型却没有这样的限制,可以在任何时候存放任何类型的东西。
var data = "this is a string"; Console.WriteLine(data); //data = 1;//这句⽆法通过 Console.WriteLine(data); dynamic data2 = "this is a string"; Console.WriteLine(data2); data2 = 1; Console.WriteLine(data2); data2 = new Object();
Console.WriteLine(data2); 执⾏结果: this is a string this is a string this is a string 1 System.Object
ExpandoObject(扩展对象)
这个类型的对象与javascript中的变量类似,可以动态的扩展。
dynamic data = new ExpandoObject(); data.FirstAttribute = "FirstAttribute"; data.SecondAttribute = "SecondAttribute"; data.ThirdAttribute = "ThirdAttribute"; ArrayList nums = new ArrayList(); for (int i = 1; i <= 10; i++) { nums.Add(i); }
data.Nums = nums; foreach (int tmp in data.Nums) { Console.WriteLine(tmp); } Console.WriteLine(data.FirstAttribute); Console.WriteLine(data.SecondAttribute); Console.WriteLine(data.ThirdAttribute); Action GB = delegate() { GhostBear2(); }; data.MyMethod2 =
GB; data.MyMethod2(); Action<string> GhostBear = a => Console.WriteLine(a); data.MyMethod = GhostBear; data.MyMethod("Go!Go!Fighting!"); //被调⽤的⽅法体 public static void GhostBear2() { Console.WriteLine("This is dynamic method."); } 执⾏结果: 1 2 3 4 5 6 7 8 9 10 FirstAttribute SecondAttribute ThirdAttribute This is dynamic method. Go!Go!Fighting!
DynamicObject(实现⾃⼰的可扩展类型)
⾃⼰也可以实现扩展类型,但没有系统⾃带的扩展类型(ExpandoObject)好⽤。
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Dynamic; namespace chapter12 { class MyDynamicObject:DynamicObject { Dictionary<string, object> data = new Dictionary<string, object>(); /// <summary> /// /// </summary> /// <param name="binder">传进来的参数,包含了调⽤信息</param> /// <param
name="result">返回包含的对象</param> /// <returns>返回是否成功</returns> public override bool晴空一鹤排云上
TryGetMember(GetMemberBinder binder, out object result) { bool isContain = fal; if (data.ContainsKey(binder.Name)) { result = data[binder.Name]; isContain = true; } el { result = "Not Find"; } return isContain; } /// <summary> /// ///
</summary> /// <param name="binder">传进来的参数,包含了调⽤信息</param> /// <param name="value">传进来的参数,包含了调⽤信息</param> /// <returns></returns> public override bool TrySetMember(SetMemberBinder binder, object value) { bool result = fal; if (!data.ContainsKey(binder.Name)) { data[binder.Name] = value; result = true; } return result; } ///
<summary> /// /// </summary> /// <param name="binder">传进来的参数,包含了调⽤信息</param> /// <param name="args">传进来的参数,包含了调⽤信息</param> /// <param name="result">⽅法体执⾏后返回的结果</param> /// <returns>调⽤是否成功</returns> public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result) { dynamic tmp = data[binder.Name]; result = null; tmp((string)args[0]); return true; } } } 调⽤代码: dynamic myDynamicObject = new MyDynamicObject(); myDynamicObject.FirstAttribute = "FirstAttribute"; Action<string> myMethod = a =>
Console.WriteLine(a); Method = myMethod; Console.WriteLine(myDynamicObject.FirstAttribute); Method("this is Dynamic Object"); 执⾏结果: FirstAttribute this is Dynamic Object
反射
反射在⽇常开发中⽤的很少,也很难⽤。我⾄今也没找到在什么地⽅使⽤这项技术会有意想不到的效果。下⾯贴个⼩例⼦,简单了描述下反射。
石门国家森林公园特性类:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using
System.Reflection; namespace chapter14 { [AttributeUsage(AttributeTargets.All,AllowMultiple=true,Inherited=true)] public class MemoAttribute:Attribute { public MemoAttribute() { } public string MemoTime { get; t; } public string MemoContent { get; t; } public void WriteSomething(string path) { File.WriteAllText(path, MemoContent + MemoTime.ToString()); } } }
调⽤特性类的类型
using System; using System.Collections.Generic; using System.Linq; using System.Text; [asmbly:
chapter14.Memo(MemoContent = "创建", MemoTime = "2011.11.1")] namespace chapter14 { [Memo(MemoContent="创建",MemoTime="2011.11.1")] class Robot { public string Name { get; t; } 桌面演练
[Memo(MemoContent="修
改",MemoTime="2011.11.2")] public string Detail { get; t; } [Memo(MemoContent="修改",MemoTime="2011.11.4")] [Memo(MemoContent="修改",MemoTime="2011.11.3")] [Memo(MemoContent="创建",MemoTime="2011.11.1")] public void CreateBomb() { Console.WriteLine("CreateBomb"); } public void LayBomb() { Console.WriteLine("LayBomb"); } public void
Kill() { Console.WriteLine("Kill"); } public void Save() { Console.WriteLine("Save"); } public void Escape() {
Console.WriteLine("Escape"); } public void Kill(string name) { Console.WriteLine(name + " was dead."); } public string GetInfomation() { return DateTime.Now.ToString(); } } }
执⾏代码(获取定义在robot类上的特性标记“[Memo(MemoContent="创建",MemoTime="2011.11.1")]”)
//简单的获取在类上定义的“特性类”MemoAttribute Type robot = typeof(Robot); object[] attributes =
robot.GetCustomAttributes(true); foreach (object tmp in attributes) { MemoAttribute memo = tmp as
MemoAttribute; if (memo == null) { continue; } Console.WriteLine(string.Format("Content:{0},DateTime:{1}", memo.MemoContent,
memo.MemoTime)); } 执⾏结果: Content:创建,DateTime:2011.11.1
调⽤代码(打印出标记在robot类型内的所有MemoAttribute特性类的值:⽅法,属性等)
Type robot = typeof(Robot); MemberInfo[] members = robot.GetMembers(); object[] tmp; MemoAttribute memo; foreach (MemberInfo member in members) { int indent = 0;//添加缩进 Console.WriteLine(string.Format("Name:{0},Type:{1}",
member.Name, member.MemberType)); indent++; tmp = member.GetCustomAttributes(typeof(MemoAttribute), true); foreach (object o in tmp) { memo = o as MemoAttribute; if (o == null) { continue; } Console.WriteLine(string.Format("十波罗蜜
{0}content:{1},datetime:{2}", "".PadLeft(indent * 5, ' '), memo.MemoContent, memo.MemoTime)); } } 执⾏结果:
Name:get_Name,Type:Method Name:t_Name,Type:Method Name:get_Detail,Type:Method Name:t_Detail,Type:Method Name:CreateBomb,Type:Method content:创建,datetime:2011.11.1 c
ontent:修改,datetime:2011.11.4 content:修
改,datetime:2011.11.3 Name:LayBomb,Type:Method Name:Kill,Type:Method Name:Save,Type:Method
Name:Escape,Type:Method Name:Kill,Type:Method Name:GetInfomation,Type:Method Name:ToString,Type:Method
Name:Equals,Type:Method Name:GetHashCode,Type:Method Name:GetType,Type:Method Name:.ctor,Type:Constructor Name:Name,Type:Property Name:Detail,Type:Property content:修改,datetime:2011.11.2
通过反射在运⾏时调⽤⽅法
也就是在程序运⾏后更具某些情况来决定调⽤定义在类型上的某个⽅法,真正的解耦。
Type robot = typeof(Robot); MemberInfo[] members = robot.GetMembers(); object[] tmp; MemoAttribute memo; //动态调⽤⽅法 插件编程 foreach (MemberInfo member in members) { if (member.MemberType == MemberTypes.Method && member.Name.ToLower() =="createbomb") { //构造函数 object tmpRobot = robot.InvokeMember(null,
BindingFlags.DeclaredOnly | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance |
BindingFlags.CreateInstance , null, null, null); robot.InvokeMember("CreateBomb", BindingFlags.InvokeMethod , null, tmpRobot, null); robot.InvokeMember("Kill", BindingFlags.InvokeMethod , null, tmpRobot, new object[] { "秦萱" });
Console.WriteLine((string)robot.InvokeMember("GetInfomation", BindingFlags.InvokeMethod, null, tmpRobot, null)); } } 执⾏结果: CreateBomb 秦萱 was dead. 2012/2/23 20:03:55
应⽤在程序集上的反射
这个例⼦获取的是定义在程序集“robot”上的MemoAttribute特性。
//加载程序集 Asmbly chapter14 = Asmbly.GetAsmbly(typeof(Robot)); object[] attributes =
chapter14.GetCustomAttributes(typeof(MemoAttribute), true); MemoAttribute memo; foreach (object attribute in attributes) { memo = attribute as MemoAttribute; if (memo == null) { continue; } Console.WriteLine(string.Format("Content:
{0},DateTime:{1}", memo.MemoContent, memo.MemoTime)); } Console.WriteLine(); Console.ReadKey(); 执⾏结果: Content:创建,DateTime:2011.11.1