UE4:c++中添加触发器事件初中周记
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平面镜周记400字初中1. 添加静态模型组件:UStaticMeshComponent *Mesh;特别治疗的女护士
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2. 给组件添加事件
UFUNCTION()
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void OnBeginTriggerOverlap(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult);
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Mesh->OnComponentBeginOverlap.AddDynamic(this, &XXXActor::OnBeginTriggerOverlap);