全面战争战锤2全局修改代码

更新时间:2023-05-20 06:05:13 阅读: 评论:0

修改campaign_difficulty_handicap_effects_tables的
1.全局都有效,无论选什么势力都有用
2.不同的代码混用不生效
DB目录campaign_difficulty_handicap_effects_tables目录下的effect_scope部分生效代码
3.effect代码在汉化文件可找的到
<<<;全部派系行省代码>>>
region_to_region_own_text
(所在地区)
region_to_region_own_provincewide(所有行省)
region_to_region_own_factionwide(所有区域)
region_to_province_own_factionwide(所在行省)
province_to_region_own_factionwide
(派系范围)
province_to_faction(派系范围)
province_to_region_own
(行省内所有地区)
region_to_force_own_in_adjacent_province
(所有毗邻行省军队)
province_to_regions_own_in_adjacent_province
(所有毗邻行省地区)
province_to_region_own
(行省内所有地区)
province_to_province_adjacent
(所有临近行省)
province_to_character_when_commanding_army_own
(此行省内所有军队)
province_to_character_when_commanding_army_own_factionwide
(所有陆军)
少年派的奇幻漂流主题曲province_to_character_when_commanding_navy_own_factionwide
(所有舰船)
province_to_character_when_commanding_own_factionwide
(所有陆军)
general_to_navy_own
(麾下舰队)
force_to_region_own_raiding
(拦路劫掠己方地区时)
consolidate
character_to_force_own_factionwide
(派系内所有军力)
character_to_general_own_factionwide    (派系内所有人物)
navy_to_a_region_own
(所在海区)
province_to_army_factionwide oliver twist
(所有陆军)
province_to_character_enemy
(当地人物)
province_to_character_own_text
(所在行省)
province_to_character_when_commanding_army_own
(此行省内所有军队)
province_to_character_when_commanding_army_own_factionwide
(所有陆军)
province_to_character_when_commanding_navy_own_factionwide 四级写作模板
(所有舰船)
province_to_character_when_commanding_own_factionwide
(所有陆军)
province_to_faction
(派系范围)
province_to_force_any_provincewide
(所在军队)
province_to_force_enemy_provincewide
(当地敌军)
province_to_force_own_factionwide
(所有陆军)
province_to_force_own_provincewide
(所在军队)
province_to_navy_factionwide
(所有舰船)
province_to_province_adjacent
(所有临近行省)
province_to_province_own_factionwide
(派系范围)
province_to_region_own
(行省内所有地区)
province_to_region_own_factionwide
(派系范围)
province_to_region_own_provincewide
(所在行省)
province_to_regions_own_in_adjacent_province
(所有毗邻行省地区)
province_to_a_region_own_factionwide
父亲节的由来(派系范围)
region_t
o_character_enemy_text
(当地敌军)
region_to_character_own_text
(当地人物)
region_to_force_any
(所在军队)
region_to_force_enemy
(当地敌军)
region_to_force_own
(所在军队)
region_to_force_own_in_adjacent_province
(所有毗邻行省军队)
region_to_force_own_in_adjacent_regions
(所有毗邻地区军队)
region_to_province_own_factionwide
(所有行省)
region_to_region_own_factionwide
(所有区域)
region_to_region_own_provincewide
(所在行省)
region_to_region_own_text
(所在地区)
<<;英雄和领主生效代码>>
agent_to_parent_army_own
(英雄所在军队)
army_to_army_own
(领主军队)
building_to_force_own_factionwide
(派系范围)
character_to_adjacent_region_any
(邻近地区)
character_to_any_province
了不起的盖茨比 音乐eragon  (所在行省)
character_to_character_own_armytext
(领主军队)
character_to_character_own_banner
(指定部队)
character_to_character_own_banner_black_orcs(指定黑兽人部队)
character_to_character_own_banner_goblins
(指定地精部队)
character_to_character_own_factionwide
(所有英雄)
character_to_character_own_provincetext
(所在行省)
character_to_character_own_regionwide_enemy(当地敌方区域人物)
character_to_character_provincewide
(本行省英雄)
character_to_character_regionwide
(本地区英雄)
<<;敌人和自己行省军队代码>>
character_to_faction
(派系范围)
character_to_force_enemy_provincewide
(当地敌军)
character_to_force_own
(军中所有部队)
character_to_force_own_factionwide
(派系内所有军力)
character_to_force_own_provincewide
(所在军队)
character_to_force_regionwide_enemy
(当地敌占区军力)
character_to_force_regionwide_own
(当地我占区军力)
character_to_general_own_factionwide
(派系内所有人物)
character_to_province_own
(所在行省)
character_to_province_own_factionwide
(所有行省)
character_to_region_enemy
(所在地区)
character_to_region_enemy_provincewide
(所在行省)
character_to_region_enemy_text
(位于敌方地区时)
character_to_region_own
(所在地区)
character_to_region_own_factionwide
(所有行省)
character_to_region_own_provincewide
(所在行省)
character_to_region_own_pudo_provincewide
riousness(所在行省范围)
character_to_region_own_text
(位于己方地区时)
faction_to_army_own
(所有陆军)
faction_to_character_own
(所有人物)
faction_to_character_own_factionwide
(所有人物看不见的)
faction_t
o_faction_own
(派系范围)
蔡敏莉
faction_to_force_own
(所有军力)
faction_to_force_own_factionwide
(所有军力看不见的)
faction_to_navy_own
(所有海军)
faction_to_province_own
(所有行省范围)
faction_to_province_own_factionwide
(派系行省范围)
faction_to_region_own
(所有区域)
{{{effect代码全派系自己打勾/有效}}}
说明: (( wh2 )) 开 头 的 代 码 只 对 新 世 界 派 系 有 用;
wh2_main_effect_force_own_campaign_movement_range 战略地图移动距离:于当地开始回合的己方军队%+n%
wh2_main_effect_stance_line_of_sight_mod 战略地图视野距离(老鼠下回合):%+n%
wh2_main_effect_agent_field_line_of_sight_mod_dummy 战略地图视野距离(全局):%+n%
wh2_main_effect_tech_battle_morale_increa_skv_clanrats 领导力:氏族鼠部队%+n
wh2_main_effect_tech_battle_morale_increa_skv_deathrunners 领导力:死亡奔行鼠部队%+n
wh2_main_effect_tech_charge_speed_increa_hef_chariots 冲锋加成:战车部队%+n
wh2_main_effect_tech_armour_increa_skv_clanrats 部队护甲:氏族鼠部队%+n
wh2_main_effect_tech_armour_increa_skv_slaves 部队护甲:奴隶鼠部队%+n
wh2_main_effect_tech_armour_increa_skv_slaves_clanrats 部队护甲:奴隶鼠与氏族鼠部队%+n
wh2_main_effect_tech_armour_increa_skv_stormvermin 部队护甲:暴风鼠部队%+n
wh2_main_effect_slave_decline_modifier 奴隶死亡速率:%+n%
wh2_main_effect_slave_income_modifier 奴隶产值:%+n%
wh2_main_effect_slave_public_order_modifier 奴隶惩罚:%+n%
wh2_main_effect_tech_agent_recruitment_xp_hef_loremaster_mages  新募英雄等级:荷斯魔剑士与精灵法师%+n
wh2_main_effect_skv_agent_recruitment_xp_all_agents_and_lords 新募英雄与领主等级:%+n
wh2_main_effect_agent_action_success_chance_enemies 英雄行动成功率所有英雄:%+n%
wh2_main_effect_agent_action_cost_mod_def_all 英雄行动成本:所有行动%+n
wh2_main_effect_agent_action_outcome_target_defence_success_chance_enemy_hidden 敌方英雄行动成功率:%+n%
wh2_main_effect_agent_cap_increa_lzd_all_heroes 英雄招募容量:所有英雄%+n
wh2_main_effect_skill_movement_speed_skv_melee_infantry_rank7 移动速度:近战步兵部队%+n%
wh2_main_effect_skill_unit_stat_fatigue_resistance_def_corsairs_shades_riders_rank7 疲劳速率降低:黑色方舟海盗、黯影与黑暗骑手部队%+n%
wh2_main_effect_skill_unit_stat_fatigue_resistance_hef_eagle_chariot_reavers_rank7 疲劳速率降低:巨鹰、战车与艾里昂掠夺者部队%+n%
wh2_main_effect_skill_unit_stat_fatigue_resistance_skv_r
unners_rank7    疲劳速率降低:阴沟奔行鼠、夜奔鼠与死亡奔行鼠部队%+n%
wh2_main_effect_ritual_currency_skv_add  次元石收入:%n
wh2_main_effect_ritual_currency_lzd_add 先祖饰板收入:%n
wh2_main_effect_ritual_currency_def_add 赫卡提卷轴收入:%n
wh2_main_effect_ritual_currency_hef_add 引路石碎片卷轴收入:%n
wh2_main_effect_ritual_currency_def_mod 所有建筑赫卡提卷轴产值:%+n%
wh2_main_effect_ritual_currency_hef_mod 所有建筑引路石碎片产值:%+n%
wh2_main_effect_ritual_currency_skv_mod 所有建筑次元石产值:%+n%
wh2_main_effect_ritual_currency_def_mod 所有建筑赫卡提卷轴产值:%+n%
wh2_main_effect_plague_infectivity_mod 瘟疫扩散概率:%+n%
wh2_main_effect_plague_lifetime_mod 瘟疫持续时间:%+n%
wh2_main_effect_province_growth_characters_factionwide 发展:%+n
wh2_main_effect_agent_action_passive_stimulate_growth_buff 英雄行动:行省发展额外变更%+n%
formalwh2_main_effect_public_order_penalty_other_religions_skaven不会受到混沌腐蚀与吸血鬼腐蚀的影响
wh2_main_effect_region_enable_hostile_territory_attrition 使位于己方领土内的外邦军队遭受损耗
wh2_main_effect_religion_conversion_skaven_all_regions 斯卡文腐蚀:%+n
wh2_main_effect_religion_conversion_skaven_events_bad 斯卡文腐蚀:%+n
wh2_main_effect_religion_conversion_undeath_building_bad 吸血鬼腐蚀:%+n
wh2_main_effect_religion_osmosis_skaven 临近行省斯卡文腐蚀:%+n
wh2_main_effect_religion_skaven_public_order_skaventrait 随着斯卡文腐蚀在行省内的扩散,公共秩序至多降低%n,但可以增加『地底威胁』技能的可用次数
wh2_main_effect_religion_untainted_public_order_skaventrait 当行省没有受到腐蚀影响时,公共秩序至多升高%n
wh2_main_effect_melee_damage_increa 武器威力:%+n%
wh2_main_effect_character_stat_mod_melee_damage_add 武器杀伤:%+n
wh2_main_effect_character_stat_mod_melee_damage_add_dummy 升级武器杀伤:%+n
wh2_main_effect_melee_damage_increa_additive 攻击武器威力:%+n%
wh2_main_effect_armour_piercing_damage 破甲杀伤:%+n
wh2_main_effect_armour_piercing_damage_dummy 破甲杀伤:%+n
wh2_main_effect_character_stat_mod_ap_damage_missile 远程破甲杀伤:%+n%
wh2_main_effect_physical_resistance_increa 物理抗性:%n%
wh2_main_effect_physical_resistance_increa_dummy 物理抗性:%n%
wh2_main_effect_hef_agent_recruitment_xp_all_agents_and_lords 新募英雄与领主等级:%+n
wh2_main_effect_hef_influence_gain 影响力:每回合%+n
wh2_main_effect_lzd_agent_recruitment_xp_all_agents 新募英雄等级:%+n
wh2_main_effect_army_movement_down        A;战略地图移动距离:%+n%{{{A:B:C:必须一起用}}}
wh2_main_effect_army_movement_up        B;战略地图移动距离:%+n%{{{A:B:C:必须一起用}}}
wh2_main_effect_army_movement_up_dummy C;战略地图移动距离:%+n%{{{A:B:C:必须一起用}}}
wh2_main_effect_force_stat_mod_miscast_chance 法术失误基础概率:所有施法者%+n%
wh2_main_effect_force_stat_mod_ward_save_missile_enemy_army 远程抗性:%n%
wh2_main_effect_force_army_battle_melee_infantry_fatigue_resistance 近战步兵部队疲劳速率降低<<;填写1生效>>
wh2_main_effect_faction_elven_espionage 与玩家签署贸易协议的派系,其麾下所有城镇都会对玩家可见
wh2_main_effect_faction_trait_cost_reduction_lzd_all 维持费:所有部队%+n%
wh2_main_effect_force_all_campaign_recruitment_cost_all_dummy 招募成本:%+n%
wh2_main_effect_captives_unit_xp 部队经验:所有部队%+n
wh2_main_effect_force_all_campaign_sacking_income 洗劫与掳掠城镇收入:%+n%
wh2_main_effect_force_unit_stat_armour_dummy 部队护甲:%+n
wh2_main_effect_force_unit_stat_melee_attack_dummy 近战攻击:%+n
wh2_main_effect_force_navy_melee_attack 近战攻击:海上战斗时%+n
wh2_main_effect_force_navy_morale 士气:海上战斗时%+n
wh2_main_effect_force_unit_stat_melee_defence_dummy 近战防御:%+n
wh2_main_effect_character_stat_mod_ward_save_magic_enemy 魔法抗性:%n%
wh2_main_effect_climate_recruitment_duration_all 招募时间:所有部队%+n回合
wh2_main_effect_commandment_lzd_monuments_1 建筑成本:所有建筑%+n%
wh2_main_effect_building_construction_time_mod_all 建筑时间:所有建筑%+n%
wh2_main_effect_commandment_lzd_war_2 领导力:%+n
奴隶围栏与奴隶市场产值:%+n%
wh2_main_effect_character_mod_loyalty_warlords 忠诚度:新募斯卡文军阀%+n
wh2_main_effect_character_mod_loyalty_all 忠诚度:新募人物%+n
wh2_main_effect_character_mod_loyalty_dummy 忠诚度:%+n
wh2_main_effect_character_mod_loyalty_grey_ers 忠诚度:新募灰先知%+n
战锤2代通用代码和{{wh2}}一起用
wh_main_faction_political_diplomacy_mod 外交立场:与所有派系外交%+n
wh_main_faction_xp_increa_generals 新募领主等级:%+n
wh_main_effect_unit_recruitment_points 当地招募容量:%+n
wh_main_effect_force_army_campaign_recruitment_points 全局招募容量:%+n
wh_main_effect_force_all_campaign_replenishment_rate 补员速率:%+n%
wh_main_effect_force_all_campaign_upkeep 维持费:所有部队%+n%
wh_main_effect_force_army_campaign_attrition_all_immunity 免疫

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