第五章 环境影响评价与安全预评价前言:转的
先来说说原理:决定游戏中城市里出现的建筑模型文件主要包括了对应data下的和descr_这两个,这两个文件决定了在游戏中城市建筑的体现,但不包括主体分布(坐标)但包括了部分坐标。
先来说说,这个文件可以忽略不计,因为基本上没有改的必要,和dbb建筑文本作用差不多,但是它有个很重要的作用就是城墙直接的链接作用,以及文化划分,游戏城墙的具体体现,比如,你可以通过修伽这个文件,给木墙变石墙,把蛮族的墙壁换成罗马的,就是这样了,
重点是descr_这个,这个文件决定了特殊建筑的分布和体现,而且每个文化区建筑都基本一样,没法做到如罗马原版那样不同文化有不同建筑~~
打开它,你会发现如下:
primary
{
BI_roman_governors_palace
BI_barb_pagan_religion_lvl_1
BI_barb_pagan_religion_lvl_2
BI_barb_pagan_religion_lvl_3
BI_barb_stables_lvl_4
BI_barb_stables_lvl_5
BI_catapult_range_barbarian
BI_siege_engineer_barbarian
BI_barbarian_great_forum
BI_barbarian_foundry
BI_barb_christian_academic_lvl_3
BI_barb_christian_academic_lvl_4
BI_barb_christian_academic_lvl_5
BI_barb_barracks_lvl_4
BI_barb_barracks_lvl_5
BI_government_lvl_4
BI_government_lvl_5
BI_christian_shrine
BI_christian_chapel
BI_christian_church
BI_christian_cathedral
太多了省略………………
}
这些就是实际游戏中有这个文件决定“出场”的建筑
接着就是这类
climate_groups……………………这个就是决定了城内的植被了,可是 会动的,自己做把,
跟建筑一个做法,而且分冬夏季气候区。
{
; example
; group tree_A
; {
; default tree_A_deciduous_summer
; grassland winter winter_grassland_tree_A
; grassland summer summer_grassland_tree_A
; sandy_dert any tree_A_palm
; rocky_dert any tree_A_palm
带“;”的表示程序运算时忽略
group tree_A
{
default tree_A_deciduous_summer………………默认是夏季这种树
temperate_grassland_fertile winter tree_A_deciduous_winter
temperate_grassland_infertile winter tree_A_deciduous_wintervoith
temperate_forest_open winter tree_A_deciduous_winter
temperate_forest_deep winter tree_A_deciduous_winter………………下面就是不同气候区用不同的冬季树模型了
highland winter tree_A_deciduous_winter
alpine winter tree_A_deciduous_winter
sub_arctic winter tree_A_deciduous_winter
sandy_dert any tree_A_palm
rocky_dert any tree_A_palm
}
…………………………省略了,注意每一个类型都要带上完整的大括号,比如climate_groups其实是这种样式的,以下一样
}
climate_groups
{
…
………这里又包括了各种小分类一样用{}括上了……………………
}
ambient_groups……………………建筑群
{
group baggage_train_roman………………就是说baggage_train_roman这个模型其实是个组群,分别由如下组成,他们自成新的坐标体系,就是说这个小组以0,0,0,0为参数分布,然后作为一个整体(当作一个建筑),在城市分布中按照市中心进行坐标分布。四个数字意思就是,x,y,角度,z(高度)其实可以在按照max的坐标,按照max的俯视图,注意max所得xy要各自乘上-1
{
baggage_train_cart, -3, 18, 55, 0
baggage_train_cart, 5, 10, 25, 0
baggage_train_cart, 10, -10, 120, 0
baggage_train_cart, -6, -10, 145, 0
baggage_train_cart, -11, -3, 175, 0
baggage_train_cart, -10, 7, -90, 0
}
…………………以下略……………
}
现在我来举例来说明建筑群体愿有岁月可回首 且以深情共白头
group roman_small_plinth_group
{
floor underlay_roman_small_plinth.cas overlay_roman_small_plinth.cas 这个就是地形控制和地面贴图模型,参考寒大的城市布局深度探索
roman_small_ambient_plinth, 0, 0, 0, 0
roman_colonnaded_portico, 0, 16, 0, 16
roman_colonnaded_portico, -6, -12, 90, 16
tree_B, 14, -2, 0, 17
tree_box, 14, -2, 0, 16
roman_triumphal_column, 14, -16, 0, 16
roman_statue, -16, 16, -90, 16
}
以上就是说明了这个建筑由以上模型组成。
当然你也可以自己做个group,按照上述语法就可以了
然后我来说说实际建筑体现
以 group roman_imperial_palace_group为例,最高级的roman的政府大厅,这个是我自己修改过的group
group roman_imperial_palace_group
{
roman_imperial_palace, 0, 0, 0, 0
;roman_statue, -10, -70, 0, 25
;roman_statue, 10, -70, 0, 25
tree_A, -85.00, -64.00, 55.0, 0
tree_A, 92.72, 14.86, 325.0, 0
tree_A, -104.94, -21.34, 15.0, 0
tree_A, 111.03, -11.71, 290.0, 0
tree_A, 26.65, 79.16, 215.0, 0
tree_A, 98.51, 50.60, 215.0, 0
tree_A, -90.34, 55.30, 45.0, 0
tree_A, -107.14, 14.11, 120.0, 0
tree_A, -44.67, 79.16, 135.0, 7.12
tree_B, 113.77, -72.70, 360.0, 0
tree_B, 46.34, 83.37, 360.0, 0
tree_B, -62.19, 83.37, 360.0, 0
tree_B, -95.90, -3.92, 360.0, 0
tree_C, -114.07, 49.24, 205.0, 0
tree_C, -106.98, 58.20, 205.0, 0
tree_C, -114.06, -6.88, 140.0, 0
tree_C, -84.82, 5.51, 205.0, 0
tree_C, -84.78, -26.46, 360.0, 0
tree_C, -74.08, 74.36, 205.0, 0
tree_C, 115.2, 55.67, 140.0, 0
tree_C, 69.77, 82.26, 205.0, 0
tree_C, 110.56, -56.90, 140.0, 0
tree_C, 110.33, 9.48, 140.0, 0
tree_C, 59.26, 74.36, 205.0, 0
tree_C, 94.42, -8.01, 140.0, 0
tree_E, 86.82, 79.64, 45.0, 0
tree_E, 8.62, 79.64, 125.0, 0
tree_E, -109.35, 37.14, 45.0, 0
tree_E, 111.94, 31.14, 125.0, 0
tree_E, -83.13, 79.64, 90.0, 0
tree_E, -94.73, -38.63, 2.41484e-006, 0
tree_E, 95.42, -60.74, 125.0, 0
tree_F, -92.41, 32.69, 30.0, 0
tree_F, -103.91, -57.59, 115.0, 0
tree_F, 103.23, -31.96, 210.0, 0
tree_F, 103.23, 75.13, 110.0, 0
tree_F, -104.83, 75.13, 30.0, 0
tree_F, -15.78, 81.24, 50.0, 0
}
后面先来看看原版的建筑格式
在
; *************************************************************************************************
; NON-PAVED SLOTS ( PAVED SLOTS HAVE BEEN REMOVED, AS THEY'RE OBSOLETE )
英语四级试题; ****************************************************************************************************
这个以下就是特殊建筑的修改了,其实很好理解,以core建筑为例子
slot slot_256x192_core_building…………数字*数字就是说明了它的占地面积,core_building字面意思,核心建筑,就是政府建筑
{
default
{
slot_256x192_empty_group_roman, 0, 0, 0, 0…………默认的占地(空)模型(不用管)
}
variant……………………genital是什么意思啊这类变量会有很多格式都是一样,只要注意“{}”不要多不要少,只要正确,因为很多时候就是这类错误了
{
cultures……………………文化,
{
greek……………………这里可以多加可以少减,但是注意修改了这里要注意上下,因为地形和分布,文化很多时候都不同,特别是蛮族建筑是不如roman这类占地广的,但是原版的有些文化是通用的,比如这个greek用的就是roman的地皮,这个其实语法没错,基本都没有问题,只是搭配不当最多也就屋子叠屋子,还得靠经验,改多了就懂了~~~
英语说课稿格式
}
buildings
interpret {
none………………因为上面是空地所以这里建筑也是空的~~~~
}
slot_256x192_empty_group_greek, 0, 0, 0, 0
}
variant
{
cultures
{
egyptian
}
buildings
{
none
}
slot_256x192_empty_group_egyptian, 0, 0, 0, 0
}
variant
{
cultures
{
eastern
}
buildings
{
none
}
slot_256x192_empty_group_eastern, 0, 0, 0, 0
}
variant
{
cultures
{
carthaginian
}
buildings
{
none
}
slot_256x192_empty_group_carthaginian, 0, 0, 0, 0
}
variant
{
cultures
{
barbarian
}
雅思培训在哪里 buildings
{
none
}
slot_256x192_empty_group_barbarian, 0, 0, 0, 0
}
……………………………………………………以上都是一个道理,只是不同文化而已……
如果没有设置(上下都没有)表示默认…………
variant
{
cultures
{
roman
}
buildings
{
core_building imperial_palace………………注意这里了,这个buildings意味着在罗马中是什么级别的建筑,比如这个就是最高级的宫殿
}
floor underlay_roman_imperial_palace.cas overlay_roman_imperial_palace.cas…………同上,地形什么的
roman_imperial_palace_group, 0, 0, 0, 0………………这个就是引
用上面的 roman_imperial_palace_group建筑群,表明了在整个城市布局中, roman_imperial_palace_group当作了一个建筑,而不是一个群体
}
…………………………………………………………以下同理……………………
variant
{
cultures
{
greek
}
buildings
{
core_building imperial_palace
}
;;;;floor underlay_greek_imperial_palace.cas overlay_greek_imperial_palace.cas
greek_royal_palace, 0, 0, 0, 0
}
variant
{
cultures
{
eastern
carthaginian……………………这里就是说明了两个文化公用一个建筑你可以把它分开,但是要有这个模型
}
buildings
{供应英文
core_building imperial_palace
}
floor underlay_eastern_imperial_palace.cas
eastern_imperial_palace, 0, 0, 0, 0……………………建筑名字也可以是单个,不用group
}
variant
{
cultures
{
egyptian
}
buildings
{
core_building imperial_palace
}
floor none overlay_egyptian_imperial_palace.cas
egyptian_imperial_palace, 0, 0, 0, 0
}
variant
{
cultures
{
roman
}
buildings
{
core_building proconsuls_palace………………4级政府建筑 以下相同
}
;;;;floor underlay_roman_pro-consuls_palace.cas
roman_pro-consuls_palace, 0, 0, 0, 0
}
variant
普林斯顿大学校训 {
cultures
{
greek
}
buildings
{
core_building proconsuls_palace
}
;;;;;floor underlay_greek_pro-consuls_palace.cas
greek_councillors_chambers, 0, 0, 0, 0
tree_C, -29, 13, 0, 2
tree_C, -29, -14.3, 0, 2
tree_C, -7.5, -14.3, 0, 2
tree_C, 24, 6.5, 0, 2
tree_C, 24, -8, 0, 2
tree_C, -7.5, 13, 0, 2
}
variant
{
cultures
{
eastern
carthaginian
}
buildingsfuckaway
{
core_building proconsuls_palace
}
floor underlay_eastern_pro-consuls_palace.cas overlay_eastern_pro-consuls_palace.cas
eastern_pro-consuls_palace, 0, 0, 0, 0
}
variant
{
cultures
{
egyptian
}
buildings
{
core_building proconsuls_palace
}
floor underlay_egyptian_pro-consuls_palace.cas overlay_egyptian_pro-consuls_palace.cas
egyptian_pro-consuls_palace, 0, 0, 0, 0
}
}………………………………不要少了或者多了一个