HOI3扫盲(改派篇)自变量、存档修改科技等级、科技代码、学说应用代码

更新时间:2023-07-03 17:55:56 阅读: 评论:0

一、自变量部分
《钢铁雄心3》开局自定义的变量修改方法
  写在根目录\common\的Difficulty Modifiers下面各难度等级下,给AI或玩家初始化设置用。换句话说,这些修改只对你自己有效,或者对你修改的难度AI有效。sire
  GLOBAL_RESOURCES <;资源加成>
  NEUTRALITYOFFICER_RECRUITMENT <;军官招募>
  SUPPLY_THROUGHPUT <;供应产量>
  NAVAL_BASE_EFFICIENCY <;海军基地生产速度>
  PARTISAN_EFFICENCY <;党派效果加成>
  NEUTRALITY_CHANGE <;中立机率>
  RESERVES_PENALTY_SIZE <;后备役加成>
  LOCAL_PARTISAN_SUPPORT <;党派支持>
  LOCAL_AA
  INDUSTRIAL_EFFICIENCY <;建筑速度> (阿泰尔推荐90000.0)
  RESEARCH_EFFICIENCY <;科研速度>
  PARTISAN_EFFICIENCY <;游击队效率>
  NAVAL_ORGANISATION <;海军组织度加成>
  AIR_ORGANISATION <;空军组织度加成>
  LAND_ORGANISATION <;陆军组织度加成>
  RULING_PARTY_SUPPORT <;政党支持加成>
  NATIONAL_UNITY_EFFECT <;团结效率加成>
  ORG_REGAIN <;组织提升速度>
  COMBAT_WIDTH <;战场宽度>
  DEFEND_REINFORCE_CHANCE <;防守增强机率>
  ATTACK_REINFORCE_CHANCE <;攻击增强机率>
  COMBAT_EFFICIENCY <;战斗效率加成>
  COMBAT_MOVEMENT_SPEED <;战斗移动速度> (阿泰尔推荐10.0)
  OFFMAP_POLITICAL_INTEL
  OFFMAP_INDUSTRY_INTEL
  OFFMAP_NAVAL_INTEL
  OFFMAP_LAND_INTEL
  PEACE_OFFMAP_INTEL
  THREAT_IMPACT <;国际威胁度影响>
  COUNTER_ESPIONAGE <;刺探效果加成>
  COUNTER_INTELLIGENCE <;谋划行动加成>
  UNIT_REPAIR <;兵力恢复>
  UNIT_START_EXPERIENCE <;兵力初始经验> (阿泰尔推荐100.0)
英语六级成绩查询时间  UNIT_RECRUITMENT_TIME <;生产兵力时间> (阿泰尔推荐-90000.0)
  PEACETIME_MANPOWER_ROTATION
  SUPPLY_CONSUMPTION <;补给消费>
  SUPPLY_TRANSFER_COST <;补给损失>
  RADAR_LEVEL <;雷达等级加成>
  ALIGN_TOWARDS
  AIR_CAPACITY <;空运容量>
  NAVAL_CAPACITY <;海运容量> (阿泰尔推荐6.0)
  NATIONAL_UNITY <;全国和谐>
  DISSENT <;异议>
  ESPIONAGE_BONUS <;间谍效果>
  PEACE_CONSUMER_GOODS_DEMAND <;和平消费需求>(阿泰尔推荐-1.0)
  WAR_CONSUMER_GOODS_DEMAND <;战时消费需求> (阿泰尔推荐-1.0)
  TERRITORIAL_PRIDE
  INCORPORATE_COST
  SUSEPTIBILITY
  DRIFT_SPEED <;漂流速度>
  GLOBAL_REVOLT_FISK <;叛军出现机
率>
  GLOBAL_MANPOWER_MODIFIER <;人力加成>
  GLOBAL_LEADERSHIP_MODIFIER <;领导力加成>
  LOCAL_LEADERSHIP_MODIFIER
  GLOBAL_LEADERSHIP
  LOCAL_LEADERSHIP
  GLOBAL_MONEY <;金钱加成>
  LOCAL_MONEY <;供给金钱>
blocking
  GLOBAL_FUEL <;燃料加成>
  LOCAL_FUEL <;供给燃料>
  GLOBAL_SUPPLIES <;补给加成>
  LOCAL_SUPPLIES <;供给补给>
  GLOBAL_RARE_MATERIALS <;稀有金属加成>
  LOCAL_RARE_MATERIALS <;供给产量>
  GLOBAL_METAL <;金矿加成>
  LOCAL_METAL <;供给金矿>
  GLOBAL_ENERGY <;能量加成> 
  LOCAL_ENERGY <;供给能量>
  GLOBAL_CRUDE_OIL <;原油加成>
  LOCAL_CRUDE_OIL <;供给原油>
  GLOBAL_IC <;工业加成>
  LOCAL_IC <;供给工业>
  IC <;工业值>
  GLOBAL_INFRASTRUCTURE <;设施加成>
  LOCAL_INFRASTRUCTURE
  INFRASTRUCTURE
  COASTAL_FORT_LEVEL <;沿海等级 ???>
  ENERGY_TO_OIL_CONVERSION <;能量到油的转化率>
二、修改存档科技
用UE打开游戏存档,然后搜索human = yes,找到human = yes 往下几行,从notech开始时修改科技的,修改数字就可以修改科技等级了,越大等级越高。
(以下存档科技等级为阿泰尔推荐)
technology = {
notech = { 1 0.000 }
combat_medicine = { 100 118.856 }
first_aid = { 100 133.856 }
agriculture = { 100 508.964 }
industral_production = { 100 512.242 }
industral_efficiency = { 100 519.742 }
oil_to_coal_conversion = { 100 71.203 }
supply_production = { 100 866.110 }
heavy_aa_guns = { 100 791.110 }
electronic_mechanical_egineering = { 1 0.000 }
radio_technology = { 1 0.000 }
radio_detection_equipment = { 1 0.000 }
frogs
radio = { 1 0.000 }
radar = { 100 42.146 }
census_tabulation_machine = { 1 0.000 }
mechnical_computing_machine = { 100 37.708 }
electronic_computing_machine = { 100 40.264 }
decryption_machine = { 100 27.712 }
encryption_machine = { 100 35.212 }
construction_engineering = { 1 0.000 }
advanced_construction_engineering = { 1 0.000 }
rocket_tests = { 1 0.000 }
rocket_engine = { 1 0.000 }
theorical_jet_engine = { 1 0.000 }
atomic_rearch = { 1 0.000 }
nuclear_rearch = { 1 0.000 }
isotope_peration = { 1 0.000 }
civil_nuclear_rearch = { 100 152.563 }
oil_refinning = { 100 146.203 }
steel_production = { 100 127.453 }
raremetal_refinning_techniques = { 100 108.703 }
coal_processing_technologies = { 100 89.953 }
education = { 100 214.726 }
supply_transportation = { 1 0.000 }
supply_organisation = { 1 0.000 }
civil_defence = { 1 0.000 }
cavalry_smallarms = { 100 814.660 }
cavalry_support = { 100 830.473 }
cavalry_guns = { 100 814.660 }
cavalry_at = { 100 824.285 }
militia_smallarms = { 100 829.923 }
militia_support = { 100 0.000 }
militia_guns = { 100 821.673 }
militia_at = { 100 835.423 }
infantry_activation = { 1 0.000 }
smallarms_technology = { 100 828.548 }
infantry_support = { 100 838.173 }
infantry_guns = { 100 829.235 }
infantry_at = { 100 835.423 }
mountain_infantry = { 1 0.000 }
marine_infantry = { 1 0.000 }
paratrooper_infantry = { 1 0.000 }
night_goggles = { 1 0.000 }
amplifier
engineer_brigade_activation = { 1 0.000 }
engineer_bridging_equipment = { 100 13.997 }
engineer_assault_equipment = { 100 12.860 }
imporved_police_brigade = { 100 129.830 }
mortorid_infantry = { 1 0.000 }
dert_warfare_equipment = { 1 0.000 }
jungle_warfare_equipment = { 1 0.000 }
mountain_warfare_equipment = { 1 0.000 }
artic_warfare_equipment = { 1 0.000 }
amphibious_warfare_equipment = { 1 0.000 }
airborne_warfare_equipment = { 1 0.000 }
single_engine_aircraft_design = { 1 0.000 }
twin_engine_aircraft_design = { 1 0.000 }
basic_aeroengine = { 1 0.000 }
basic_small_fueltank = { 1 0.000 }
basic_single_engine_airframe = { 1 0.000 }
basic_aircraft_machinegun = { 1 0.000 }
basic_medium_fueltank = { 1 0.000 }
basic_twin_engine_airframe = { 1 0.000 }
basic_bomb = { 1 0.000 }
multi_role_fighter_development = { 1 0.000 }
cas_development = { 1 0.000 }
nav_development = { 1 0.000 }
basic_four_engine_airframe = { 1 0.000 }
basic_strategic_bomber = { 1 0.000 }
aeroengine = { 100 68.502 }
small_fueltank = { 100 140.002 }
single_engine_airframe = { 100 140.165 }
single_engine_aircraft_armament = { 100 140.977 }
medium_fueltank = { 100 139.002 }
twin_engine_airframe = { 100 137.802 }
air_launched_torpedo = { 100 158.115 }
small_bomb = { 100 130.090 }
twin_engine_aircraft_armament = { 100 121.452 }
medium_bomb = { 100 131.202 }
large_fueltank = { 100 141.252 }
four_engine_airframe = { 100 140.052 }
strategic_bomber_armament = { 100 146.015 }
cargo_hold = { 100 127.452 }
large_bomb = { 100 139.827 }
advanced_aircraft_design = { 1 0.000 }
small_airarch_radar = { 100 143.302 }
medium_airarch_radar = { 100 75.302 }
large_airarch_radar = { 100 89.302 }
small_navagation_radar = { 100 131.302 }
medium_navagation_radar = { 100 103.302 }
large_navagation_radar = { 100 117.302 }
rocket_interceptor_tech = { 1 0.000 }
drop_tanks = { 1 0.000 }
jet_engine = { 100 106.170 }
fighter_pilot_training = { 100 753.048 }
fighter_groundcrew_training = { 100 749.612 }
interception_tactics = { 100 741.985 }
fighter_ground_control = { 100 738.362 }
bomber_targerting_focus = { 100 730.735 }
fighter_targerting_focus = { 100 727.112 }
cas_pilot_training = { 100 747.610 }
cas_groundcrew_training = { 100 743.987 }
ground_attack_tactics = { 100 732.737 }
forward_air_control = { 100 736.360 }
battlefield_interdiction = { 100 725.110 }
环球网校造价师tac_pilot_training = { 100 726.720 }
tac_groundcrew_training = { 100 760.470 }
interdiction_tactics = { 100 749.220 }
logistical_strike_tactics = { 100 754.845 }
installation_strike_tactics = { 100 743.595 }
airba_strike_tactics = { 100 732.345 }
tactical_air_command = { 100 737.970 }
nav_pilot_training = { 100 749.987 }
nav_groundcrew_training = { 100 738.737 }
portstrike_tactics = { 100 742.360 }
navalstrike_tactics = { 100 727.487 }
naval_air_targeting = { 100 731.110 }
naval_tactics = { 100 719.860 }
heavy_bomber_pilot_training = { 100 743.987 }
heavy_bomber_groundcrew_training = { 100 736.735 }
strategic_bombardment_tactics = { 100 733.112 }
airborne_assault_tactics = { 100 725.485 }
strategic_air_command = { 100 719.860 }
lighttank_brigade = { 1 0.000 }
lighttank_gun = { 100 803.110 }
lighttank_engine = { 100 807.785 }
lighttank_armour = { 100 805.860 }
lighttank_reliability = { 100 807.235 }
tank_brigade = { 1 0.000 }
tank_gun = { 100 135.703 }
tank_engine = { 100 140.803 }
tank_armour = { 1 0.000 }
tank_reliability = { 1 0.000 }
heavy_tank_brigade = { 1 0.000 }
heavy_tank_gun = { 100 48.777 }
heavy_tank_engine = { 100 48.615 }
heavy_tank_armour = { 100 42.602 }
heavy_tank_reliability = { 100 40.652 }
armored_car_armour = { 100 176.678 }
armored_car_gun = { 100 175.991 }
SP_brigade = { 1 0.000 }
mechanid_infantry = { 1 0.000 }
super_heavy_tank_brigade = { 1 0.000 }
super_heavy_tank_gun = { 100 104.390 }
super_heavy_tank_engine = { 100 106.640 }
super_heavy_tank_armour = { 100 95.952 }
super_heavy_tank_reliability = { 100 97.452 }
jianlin
art_barrell_ammo = { 100 815.485 }
art_carriage_sights = { 100 811.360 }
戒烟的英语作文
at_barrell_sights = { 100 827.723 }
at_ammo_muzzel = { 100 832.535 }
aa_barrell_ammo = { 100 825.110 }
aa_carriage_sights = { 100 819.610 }
rocket_art = { 1 0.000 }
rocket_art_ammo = { 100 20.097 }
rocket_carriage_sights = { 100 15.972 }
mobile_warfare = { 100 757.173 }
elastic_defence = { 100 779.673 }
spearhead_doctrine = { 1 0.000 }
schwerpunkt = { 100 690.860 }
blitzkrieg = { 100 700.362 }
operational_level_command_structure = { 100 764.800 }
tactical_command_structure = { 100 273.493 }
delay_doctrine = { 100 759.175 }
integrated_support_doctrine = { 100 770.425 }
superior_firepower = { 1 0.000 }
mechanized_offensive = { 100 182.805 }
combined_arms_warfare = { 1 0.000 }
infantry_warfare = { 100 769.862 }
special_forces = { 100 784.735 }
central_planning = { 100 773.485 }
mass_assault = { 100 781.112 }
grand_battle_plan = { 1 0.000 }
assault_concentration = { 100 792.175 }
operational_level_organisation = { 100 783.935 }
large_front = { 100 764.800 }
guerilla_warfare = { 100 757.173 }
peoples_army = { 100 806.325 }
large_formations = { 1 0.000 }
human_wave = { 1 0.000 }
fleet_auxiliary_carrier_doctrine = { 1 0.000 }
light_cruir_escort_role = { 100 219.304 }
carrier_group_doctrine = { 100 225.429 }
light_cruir_crew_training = { 100 247.929 }
carrier_crew_training = { 100 242.304 }深圳书城培训
carrier_task_force = { 1 0.000 }
naval_underway_repleshment = { 100 236.679 }
radar_training = { 100 130.844 }
a_lane_defence = { 1 0.000 }
destroyer_escort_role = { 100 242.304 }
battlefleet_concentration_doctrine = { 100 247.929 }
destroyer_crew_training = { 100 236.679 }
battleship_crew_training = { 100 231.054 }
commerce_defence = { 1 0.000 }
fire_control_system_training = { 100 225.429 }
commander_decision_making = { 100 219.804 }
fleet_auxiliary_submarine_doctrine = { 1 0.000 }
trade_interdiction_submarine_doctrine = { 100 219.804 }
cruir_warfare = { 100 247.929 }
submarine_crew_training = { 100 242.304 }
buchi
cruir_crew_training = { 100 236.679 }
unrestricted_submarine_warfare_doctrine = { 1 0.000 }
spotting = { 100 225.429 }
basing = { 100 231.054 }
destroyer_technology = { 1 0.000 }
destroyer_armament = { 100 803.110 }
destroyer_antiaircraft = { 100 807.235 }
destroyer_engine = { 100 798.985 }
destroyer_armour = { 100 794.860 }
lightcruir_technology = { 1 0.000 }
lightcruir_armament = { 100 811.360 }
lightcruir_antiaircraft = { 100 815.485 }
lightcruir_engine = { 100 819.610 }
lightcruir_armour = { 100 814.798 }
smallwarship_radar = { 100 4.922 }
smallwarship_asw = { 100 165.694 }
heavycruir_technology = { 1 0.000 }
heavycruir_armament = { 100 824.423 }
heavycruir_an

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