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Narrativeasvirtualreality–Marie-LaureRyan
Twofundamentallydifferentconceptionsofnarrativity:
iveisaformofreprentationthatvarieswithperiodandculture(profiction
thatreferstoindividualexistentsandrelatesmentalorphysicaleventsisautomatically
narrative)
iveisatimelessanduniversalcognitivemodelbywhichwemakenof
temporalexistenceandhumanaction(narrativityrequiresacertainmanticform,and
itsrealizationisamatterofdegree)
GeorgeLandow&IlanaSnyder:Thedevelopmentofinteractivemechanismsisbothanew
wayoftellingstoriesandageneratorofnewnarrativestructures:brokenup,open,without
riandfalltension,unstable,multilinear,multiple,andsoon.
Comparedwiththeliteraryexperimentalists,writersanddesignerswhoworkforthe
commercialctoraremuchmorescepticalofthenarrativepotentialofinteractivemedia.
Thecompatibilityofnarrativityofinteractivityandnarrativityobviouslydependsonhow
ommonusage,narrativecanmeanadiscourreporting
econceived:
rentationofphysicalormentaleventsinvolvingcommonorrelated
participantsandorderedinatemporalquence(=quentialnarrative)
terpretationofeventsinvokingcausality(=causal)
anticstructuremeetingcertainformalrequirements,suchasasalienttheme,
apoint,adevelopmentleadingfromequilibriumtocrisistoanewformofequilibrium,
andariandfallintension(=dramatic)
Thestructuresofinteractivenarrativity
Thecompletegraph:
Pathsarebidirectional
Everynodeislinkedtoeveryothernode,andthereaderhastotalfreedomof
navigation.
Practicallyimpossibletoguaranteenarrativecoherence.
Thenetwork:
Pathscanbeuni-orbidirectional
Thestandardstructureofliteraryhypertext.
Thereader’smovementsareneithercompletelyfreenorlimitedtoasinglecour.
Thetree:
Pathsareunidirectional(fromtoptobottom).Everytraversalproducesawell-formed
plot.
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Controlthereader’sitineraryfromrootnodetoleafnodesandmakeiteasyto
guaranteethatchoiceswillalwaysresultinawell-formedstory.
Thevectorwithsidebranches:
Thetexttellsadeterminatestoryinchronologicalorder,butthestructureoflinks
enablesthereadertotakeshortsidetripstoroadsideattractions.
Thisstructureisparticularlypopularinelectronictextsdesignedforjuvenileaudiences
becauofitscognitivesimplicity.
Thisstructuregivesritoanexperiencethatmaybecomparedwithaguidedtour.
Themaze:
Characteristicofadventuregameswheretheurtriestofindapathfromastarting
pointtoanendpoint.
Theremaybeoneormorewaystoreachthegoal;thegraphmayormaynotallowthe
urtorunincircles,terminalnodesmaybedeadendsorallowbacktracking.
Narrativecoherenceisguaranteedbythefactthatallpathsareattemptstoreacha
certaingoal.
Thedirectednetwork,orflowchart
Thenegativeexperiencesofrunningincirclesandhittingadeadendareeliminatedin
thisnetwork.
Theurisgrantedsomefreedominconnectingthevariousstagesofthejourney.
Thedecisionsmadebytheurinthepastaffecthischoicesinthefuture.
Thehiddenstory:
Thestructureofthointeractivemysterystoriesandcomputergamesthatimplement
theideaofdiscoveringtheprehistoryofthegame-world.
Thismodelconsistsoftwonarrativelevels:atthebottom,thefixed,unilinear,
temporallydirectedstoryoftheeventstobereconstituted;onthetop,theatemporal
networkofchoicesthatdeterminesthereader-detective’sinvestigationoftheca;
betweenthetwo,dottedlinesthatlinkepisodesofdiscoveryinthetopstorytothe
discoveredfactsofthebottomstory.
Thebraidedplot:
Onthediagram,thehorizontalaxisstandsfortimeandtheverticalaxisforspace;
simultaneouventsareverticallyaligned,andeventsthattakeplaceinthesame
rclereprentsaphysicalevent,
cting
onehorizontallineratherthananother,thereaderenterstheprivateworldofaspecific
characterandexperiencesthestoryfromaparticularpointofview.
Actionspace,epicwandering,andstory-world:
Interactivitytakesplaceonthemacrolevelanddramaticplottingonthemicrolevel.
Theurisfreetotakeanyroad,butwhenshereachesasite,thesystemtakescontrol
ofherfateandndsherintoalfcontainedadventure.
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Thismodelabandonstheideaofanoverarchingdramaticnarrativeinfavourofanepic
structureofmiautonomoupisodesinwhichtheurplaysalargelypassiverole.
=Thepotentialofanetworktogeneratewell-formedstoriesforeverytraversalisinverly
proportionaltoitsdegreeofconnectivity.
Empiricalstudieshaveshownthatwhenreadersaremotivatedbythedesiretoknowhowit
ends–theprimordialnarrativedesire–andwhentheycanfindoutbyhittingthereturnkey,
theywillexperiencetheotherlinksasadistractingnuisance.
Anotherwaytoovercomethefundamentalincompatibilityofnarrativityandtheinteractivity
poofclicking
shouldnotbetofindouthowitwillend–printtextsareinfinitelybetteratgeneratingand
satisfyingthislong-termnarrativedesire–but,asthemultimedia,designauthorBobHughes
hassuggested,totriggermicroeventsthatprovideblastsofpleasureandinstantsatisfaction.
Hypertextandimmersion
Threetypesofimmersion:
Temporalimmersion
Interactivityconflictswiththecreationofasustainednarrativedevelopment,and
conquentlywiththeexperienceoftemporalimmersion.
Temporalimmersionrequiresanaccumulationofnarrativeinformation.
Thespecialpowerofinteractivetextstogenerateapluralityofpossibleworldscouldbe
regardedasafeaturethatfacilitatesthecreationofanimmersiveplot.
Oneofthepropertiesthatcontributetotheintrinsictellabilityofastory–anotherterm
fornarrativeimmersivity–isthediversificationofpossibleworldsinthenarrative
univer.
SpatialImmersion
Ofthethreetypesofimmersion,thespatialvarietyevidentlyhasthemosttogainfrom
thebuilt-inspatialityofpictures.
Icannotthinkofamoreefficientwaytocelebratethespiritofaplacethanawell-
designedinteractivenetworkthatcombinesimageswithmusic,poems,shortpro
texts,maps,andhistoricaldocuments.
EmotionalImmersion
EmotionalImmersionrequiresanoftheinexorablecharacteroffate,ofthefinality
ofeveryeventinthecharacter’slife.
Theaestheticambitionofhypertextisanawarenessofthepluralityofworldscontained
inthesystem.
Thefutureofinteractivty
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Theconceptionofhypertextasthesuperpostmodernnovelwasdetrimentaltothenascent
mediumfortworeasons.
ditionallengthofthegenremotivatedhypertextauthorstostartrightawaywith
largecompositionsthatmadeunreasonabledemandsonthereader’sconcentration.
elofnovelcreatedapatternofexpectationsthatsubordinatedlocalmeaning
toaglobalnarrativestructure,andeventhoughthisstructurehardlyevermaterialid,
itspursuitdistractedreadersfromthepoeticqualitiesoftheindividuallexias.
Abandoningthemodelofthenovelwouldallowhypertexttoexploretwoavenues:
interestmorestronglytothelocallevel,byworkingwithrelativelylf-contained
lexiassuchaspoems,aphorisms,anecdotes,shortnarrativeepisodes,orprovocative
thoughts.
ontheideaofanautonomous“literary”genreandtakegreateradvantageof
themultimediacapabilityoftheelectronicenvironment.
Inamultimedialenvironment,theinstantaneousnofprencethatcanbeachieved
throughvisualdocumentsorthroughtheintenlypersonalmodulationsofahumanvoice
providesawaytocompensateforthelossofimmersivitythatresultsfromthefragmented
structureoftheworkasawhole.
BysuggestingthatelectronicliteraturetaketheconceptualrouteIdonotwishtosaythat
interactivityperisoneofthodevicesthatshouldbeudonlyonce,butratherthatthe
electronicmediumcanbepowerfultoolkitfortheproductionofone-of-a-kindtextualforms
ofthemareliterallyinteractive,buttheyareall
dynamic,andtheyallputthevisualandkineticpropertiesoftheirmediumintherviceofa
preciides,oftentheliteralizationofawell-knownmetaphor:
Thetextasantiobject,ortheworkthatcannotbereread.
Youbringasmuchtothetextasyougetfromit.
Readingasincompleteprocessandrandomlection.
Thetextaspalimpst.
Literalizingthenotionoftextualspace.
Theinstabilityofmeaning.
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